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28 Jul 2024 18:27:30 EDT (-0400)
  Mapped texture on patch object (Message 1 to 2 of 2)  
From:
Subject: Mapped texture on patch object
Date: 27 Aug 1998 20:13:12
Message: <35E604A7.47C4@club-internet.fr>
I put a mapped texture on a bicubic patch created with spatch. The
texture work well along the z axis. But the map has no deformation along
the other axis.

Have you got any ideas ?

Thanks


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From: Nathan Kopp
Subject: Re: Mapped texture on patch object
Date: 27 Aug 1998 23:50:54
Message: <35E61A56.2CA28563@ltu.edu>
The Isosurface patch has a quick-and-dirty way to map an image to the UV
coordinates of a bicubic patch.  It's really quick-and-dirty... I know since I
programmed it.  If you wait a little while, thought, I'm working on adding a
bunch of new features to POV-Ray, including full-featured UV (surface) mapping.
I was going to wait for version 3.1 to be official, but I may release two
versions, one for 3.02 and one for 3.1.  But I'm kind of busy starting school
and work again, so it'll be at least a few weeks.

-Nathan Kopp


> 
> I put a mapped texture on a bicubic patch created with spatch. The
> texture work well along the z axis. But the map has no deformation along
> the other axis.
> 
> Have you got any ideas ?
> 
> Thanks


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