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"Thorsten Froehlich" <nomail@nomail> wrote:
> The solution is to have enough memory to hold everything in RAM as the effects
> will go away for the most part.
Indeed, adding another 4GB card gave the following:
Render Statistics
Image Resolution 10240 x 7680
Pixels: 78643200 Samples: 0 Smpls/Pxl: 0.00
Rays: 78643200 Saved: 0 Max Level: 1/5
Ray->Shape Intersection Tests Succeeded Percentage
Cone/Cylinder 2906377 1227799 42.25
Sphere 456980 212075 46.41
Bounding Box 1618119693 386343042 23.88
Shadow Ray Tests: 537601 Succeeded: 18880
Shadow Cache Hits: 15221
Peak memory used: 1867010048 bytes
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 18 seconds (18.858 seconds)
using 4 thread(s) with 63.304 CPU-seconds total
POV-Ray finished
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CPU time used: kernel 78.56 seconds, user 122.55 seconds, total 201.12 seconds.
Elapsed time 492.78 seconds.
Render averaged 159591.86 PPS (391033.08 PPS CPU time) over 78643200 pixels.
I could probably figure out a few tricks to trim down the render time for
something that is in essence a "line drawing".
I'm going to see if my system can accept 16GB, and see how things go from there.
Eventually, I'm sure I'll see if I can find one of these juicy-sounding Xeos
chips and build a system around that with handfuls of memory cards... :)
Alas, other more mundane things must be financed first.
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