In article <email@example.com>,
> After some searching, I think I'm on the right path to compile a console version
> of POVRay for Windows using MinGW64. I have all dependencies compiled without
> problem, the problem now is to make changes to use Windows console because the
> source code is configured in the Unix philosophy, using Unix functions for
> console, so unavailable for Windows.
> As I have no time to investigate on this right now, I share here my experience
> so far, maybe it will be useful...
I think building under MinGW64 using the Unix front end is The Right Way
to go. You pick up all the switch parsing; common code base. Way back,
I built my posdos3.1 that way. Plus, we avoid this crap where the M$
version only builds with a compiler no longer available.
As long as there's no Windows Loop needed, this is better.
Do you have povray built like this with the unix front end?
Post a reply to this message