POV-Ray : Newsgroups : povray.windows : Parsing error with Pov Ray addon for blender. "No matching } in 'texture'" : Re: Parsing error with Pov Ray addon for blender. "No matching } in 'texture'" Server Time
17 Sep 2021 21:12:15 EDT (-0400)
  Re: Parsing error with Pov Ray addon for blender. "No matching } in 'texture'"  
From: Thomas de Groot
Date: 10 Sep 2019 02:49:44
Message: <5d774788$1@news.povray.org>
Op 10/09/2019 om 05:10 schreef tylerm8101:
> Hi.
> 
> I'm using the Pov ray addon for Blender 2.79. On windows 10.
> 
> Yesterday I ran into an issue where it wouldn't parse correctly. So... I looked
> at what Pov ray said:
> 
> "Parse error: No matching } in 'texture', undeclared identifier 'Material_051'
> found instead."
> 
> It also highlighted a line of text:
> 
> "texture{Material_051}"
> 
> This text was apart of a larger group of text:
> 
> #declare MAT_Material_034 =
> texture{
>          slope { lampTarget1 }
>          texture_map {
>              [0.98 finish {diffuse 0.72}]
>              [0.002
>                  pigment {rgbft<1, 0.638, 0.716, 0, 0>}
>                  finish {shader_Material_034}
>              ]
>          }
>      }
>      texture_list {
>          9
>   texture{Material_051}
> 
>   texture{Material_052}
> 
>   texture{Material_034}
> 
>   texture{Material_035}
> 
>   texture{Material_038}
> 
>   texture{Material_059}
> 
>   texture{Material_015}
> 
> Im not sure if I needed to show more, I dont know what influences what. Sorry.
> 
> 
> 

Those types of errors are often difficult to track down. At first guess 
I would suggest to check:

- is Material_51 included somewhere in the scene or in another include 
file, and if yes, is its built consistent? If no, include the texture 
and see if everything works.

- what happens if you comment out texture{Material_051} (and change the 
preceding '9' into '8')? Is the error gone? if not, does the error now 
mention Material_052? i.d. the next texture in the list?

- if no remedy, copy here the complete MAT_Material_034 texture so that 
we may look at it.

- as last resort (or first one) a successful testing involves to 
gradually build up the texture from simple to complex and each time test 
the result. If it works, add a new element until the error appears: you 
then know where the problem arises from.

-- 
Thomas


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