POV-Ray : Newsgroups : povray.unofficial.patches : Question abaout PovMan Server Time
22 Jul 2024 12:17:48 EDT (-0400)
  Question abaout PovMan (Message 1 to 1 of 1)  
From: H  Karsten
Subject: Question abaout PovMan
Date: 7 Nov 2009 21:15:00
Message: <web.4af628a4af6ec191da6353d60@news.povray.org>
Hi there!

Because of combining several nice things like blurry reflection and occlusion
(projection map in MegaPov), I like to write a shader in PovMan.

I've just started, and now I recognized, that there seams to be no way to access
>other< objects from the Renderman Shading language.

Is that right? Or is there a way to write sl shaders like occlusion, or
reflection - means, having access to other objects instead just of the one, the
shader is active at the very moment?


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