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Hello,
I am trying to use PovRay to generate some radiosity lightmaps for game
levels (realtime opengl scenes), and to do that I need to render each
polygon separatelly using an orthographic projection, while all other
polygons are rendered with the no_image flag but with those objects
generating radiosity data onto the "current" polygon.
I was wondering if perhaps someone had already writen such a patch, or if
not, how hard would it be to write one? I could try (and if fact I would if
there is no patch available) to do it myself, but you know, no need to
reinvent the wheel.
Thanks in advance.
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"Kwizatz" <kwi### [at] aeongamescom> wrote:
> Hello,
>
> I am trying to use PovRay to generate some radiosity lightmaps for game
> levels (realtime opengl scenes), and to do that I need to render each
> polygon separatelly using an orthographic projection, while all other
> polygons are rendered with the no_image flag but with those objects
> generating radiosity data onto the "current" polygon.
>
> I was wondering if perhaps someone had already writen such a patch, or if
> not, how hard would it be to write one? I could try (and if fact I would if
> there is no patch available) to do it myself, but you know, no need to
> reinvent the wheel.
>
> Thanks in advance.
Nevermind, I found out MegaPov does apply radiosity when the no_image flag
is set, any chances for the no_radiosity patch to make it into PovRay?
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