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Hi!
I've got an array of ships with engines at full throttle... when I render
the scene I've got this strange effect:
http://img278.imageshack.us/img278/3478/ships2nu.jpg
the ship at the top is ok! but the flames of the others ships looks
innaturals!
Why?
I use MegaPOV 1.21 with those render parameters:
-w800 -h450 +a0.3
global_settings {
assumed_gamma 1 // tweak if the image is too pale
max_trace_level 20
radiosity {
count 35 error_bound 1.8
recursion_limit 1
low_error_factor .5
gray_threshold 0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
normal on
media off
}
}
media {
scattering {
1, // isotropic
rgb 0.02
}
}
This is the flame:
#declare carFlame2=
union
{
cone {
<0,0,0>,0.5,<0,0,1>,0.3
hollow
pigment {rgbt <0,0,0,1>}
interior {
media
{ emission 4
density
{ spherical density_map
{ [0 rgb 0]
[0.4 rgb <1,0,0>]
[0.8 rgb <1,0,0>]
[1 rgb <1,0,0>]
}
}
}
}
}
cone {
<0,0,0.4>,0.3,<0,0,1>,0.25
hollow
pigment {rgbt <0,0,0,1>}
interior {
media
{ emission 10
density
{ spherical density_map
{ [0 rgb 0]
[0.4 rgb <1,1,0.502>]
[0.8 rgb <1,1,0.502>]
[1 rgb <1,1,0.502>]
}
}
}
}
}
cylinder {
<0,0,0.95><0,0,1>,0.2
pigment {rgbf <1,1,1,0.1>}
finish{ambient 1}
}
cylinder {
<0,0,0.96><0,0,1>,0.21
hollow
pigment {rgb <0,0,0,>}
}
}
Thanks!
Dox
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