POV-Ray : Newsgroups : povray.unofficial.patches : Some improvements with AZB Server Time
4 Dec 2024 21:38:14 EST (-0500)
  Some improvements with AZB (Message 1 to 1 of 1)  
From: arturo
Subject: Some improvements with AZB
Date: 25 Nov 2005 04:05:01
Message: <web.4386d2e120955e63887db5510@news.povray.org>
Hi, I'm new in POV programming, so I would like that someone could explain
to me some things about the code.

I want to do some changes in the code to combine octrees and a new spatial
subdivision algorithm called AZB or angular Z-buffer.

The main  problem I have is that I don't know where to start.

I should know where and how the intersection test is calculated, and how the
octree es used and/or constructed.

If anyone could help me it would be very helpful.

Lots of thenks and sorry for my poor english.


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