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Greg M. Johnson wrote:
> For those of you who know my work, I can usually figure out how to make an
> established program do cool things. But I'm in some ways computer
> illiterate in that the only languages I know are 1979 BASIC and SDL.
>
> Could someone benchmark for me how hard it would be to take what Chris has
> released and turn it into (actually both)
> i) an official Windows version complete with text editing bells & whistles
> and
> ii) just a plain DOS version which requires typing POVRAY +FF +R +$%) every
> time I want to render something?
First: wrong group (followup set)
Second: i have not tried compiling megapovplus myself so i can't say if
there are additional problems with those patches.
Apart from that there are two quite obvious free solutions for building
on Windows:
- getting Cygwin (http://www.cygwin.com/) and building the Unix version.
If Chris Huff has correctly integrated his patches into the build
system this should work out-of-the-box. Knowledge required: basic Unix
shell use and building apps from source on Unix using configure && make
&& make install. This generates the Unix console version.
- getting MinGW (http://www.mingw.org/), merging the megapovplus package
with the MegaPOV 1.1 Windows source package, adapting makefile.gcc for
the additional source files (other modifications like adding linker
flags are also required). Knowledge required: compiling and linking
programs with gcc, interpreting and solving errors reported, editing
Makefiles. This can build both the console and GUI version. For the
GUI version you also need the Windows HTML Help compiler (available for
free from MS).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 27 Feb. 2005 _____./\/^>_*_<^\/\.______
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