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In article <3A5### [at] rapidnet com>, ban### [at] rapidnet com wrote:
> I have the official version of POV-Ray vers 3.1 gr.2 and I've been
> trying to create a floor surface for a scene I'm building, I've tried
> layering normals to create the radial block effect I need but it doesn't
> seem to work that way, and as a bump map image would be too complex, or
> at least more complex than I'd rather attempt at this point, I was
> wondering if Iso-surface could solve my problem, and if so, where I
> might find a version that implements it.
This is the wrong group for this kind of thing, povray.binaries.images
is intended for posts of images. The povray.unofficial.patches group
would be a better place, I'm setting the Followup-To header to that
group.
If you want real objects, an isosurface might do what you want, but you
might get better results with separate blocks automatically positioned
with a #while loop. Or you might be able to do it with a block texture
using one of the warps in MegaPOV. I can't give any more specific
answers without more information.
MacMegaPOV is available here: http://users.skynet.be/smellenbergh/
Look through the feature list and see if there is anything you think
would be useful. Don't forget the demos page, especially the one with
spherical, cylinderical, and toroidal warps:
http://users.skynet.be/smellenbergh/demo.html
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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