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"Tony[B]" wrote:
>
> There are programming languages like this out there? <shudder>
The example he gave is not very different than what we had in
POV-Ray v1.0.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Chris Huff wrote:
>
> It also looks like it might be easy to allow semicolons after every
> assignment, something that I wish POV already did.
Some MS-DOS versions of the POV-Ray 3.1 betas used to do that. Dunno
why it has been removed.
Fabien.
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Peter J. Holzer <hjp### [at] sikitu wsr ac at> wrote:
: # a = a + 5
A semi-colon at the end would be nicer.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Philippe Debar
Subject: Re: #let keyword(was: Previews of Ice Planet...)
Date: 4 Sep 2000 06:41:06
Message: <39b37c42@news.povray.org>
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I like the keyword (and the concept). It is short and clear in its meaning
(imho).
Povingly,
Philippe
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From: Nicolas Calimet
Subject: Re: #let keyword(was: Previews of Ice Planet...)
Date: 4 Sep 2000 10:33:56
Message: <39B3B53A.38EEA979@free.fr>
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What about #eval if not used elsewhere ?
(okay, one letter longer)
*** Nicolas Calimet
*** http://pov4grasp.free.fr
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In article <39B3B53A.38EEA979@free.fr>, Nicolas Calimet
<pov### [at] free fr> wrote:
> What about #eval if not used elsewhere ?
Doesn't seem very clear...it seems to be a shortcut for "evaluate", and
you aren't evaluating a variable, you are setting it to a specific value.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Warp wrote:
>Peter J. Holzer <hjp### [at] sikitu wsr ac at> wrote:
>: # a = a + 5
>
> A semi-colon at the end would be nicer.
Why?
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Ken wrote:
>
> "Tony[B]" wrote:
> >
> > There are programming languages like this out there? <shudder>
>
> The example he gave is not very different than what we had in
> POV-Ray v1.0.
I think some of us still keep in mind the happy times of DBW-render 1
(1989 for me, Amiga 500... 68000 @ 7.14MHz)
--
__ __ __ __ _
| | / \ / / |_ / |/
\/\/ \__/ /_ /_ |__ \_ |\
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Nicolas Calimet wrote:
>
> What about #eval if not used elsewhere ?
> (okay, one letter longer)
Used in isosurfaces. (evaluates the max_gradient)
Fabien.
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In article <8FA5B9FE6seed7@204.213.191.228>, ing### [at] home nl (ingo)
wrote:
> > A semi-colon at the end would be nicer.
>
> Why?
It might allow simplifying the parser to allow faster parsing, and
provides a visually obvious cue to the end of the statement(which can be
several lines and several {} blocks down, like in the case of layered
textures).
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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