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How do I get blurred reflections working in UberPOV? I had it working a
few years go, but have since forgotten how. Thanks.
Mike
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Le 18-02-06 à 19:09, Mike Horvath a écrit :
> How do I get blurred reflections working in UberPOV? I had it working a
> few years go, but have since forgotten how. Thanks.
>
>
> Mike
You only need to add roughness into the reflection block such as :
reflection{0.9 metallic roughness 0.001}
or
reflection{1 fresnel roughness 0.001}
or
reflection{0.8 roughness 0.001}
or
reflection{0.1, 1 roughness 0.001}
Normally, you also want to add specular highlights with the same
roughness amount.
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On 2/6/2018 7:22 PM, Alain wrote:
> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>> How do I get blurred reflections working in UberPOV? I had it working
>> a few years go, but have since forgotten how. Thanks.
>>
>>
>> Mike
>
> You only need to add roughness into the reflection block such as :
>
> reflection{0.9 metallic roughness 0.001}
> or
> reflection{1 fresnel roughness 0.001}
> or
> reflection{0.8 roughness 0.001}
> or
> reflection{0.1, 1 roughness 0.001}
>
> Normally, you also want to add specular highlights with the same
> roughness amount.
Thanks! What do I use in the header?
One of my old scenes uses this:
#version unofficial patch 3.71;
#patch 0.99;
But I don't know if that's up-to-date.
Mike
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On 7-2-2018 2:10, Mike Horvath wrote:
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> Thanks! What do I use in the header?
>
> One of my old scenes uses this:
>
> #version unofficial patch 3.71;
> #patch 0.99;
>
> But I don't know if that's up-to-date.
>
>
> Mike
I have this:
#version unofficial patch 3.71;
#patch "upov-reflection-roughness" 0.9;
--
Thomas
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Le 18-02-06 à 20:10, Mike Horvath a écrit :
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> Thanks! What do I use in the header?
>
> One of my old scenes uses this:
>
> #version unofficial patch 3.71;
> #patch 0.99;
>
> But I don't know if that's up-to-date.
>
>
> Mike
No longer needed.
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On 2/6/2018 7:22 PM, Alain wrote:
> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>> How do I get blurred reflections working in UberPOV? I had it working
>> a few years go, but have since forgotten how. Thanks.
>>
>>
>> Mike
>
> You only need to add roughness into the reflection block such as :
>
> reflection{0.9 metallic roughness 0.001}
> or
> reflection{1 fresnel roughness 0.001}
> or
> reflection{0.8 roughness 0.001}
> or
> reflection{0.1, 1 roughness 0.001}
>
> Normally, you also want to add specular highlights with the same
> roughness amount.
How do I set the roughness of a specular highlight?
Is there a `specular {}` block?
Mike
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On 2/6/2018 7:22 PM, Alain wrote:
> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>> How do I get blurred reflections working in UberPOV? I had it working
>> a few years go, but have since forgotten how. Thanks.
>>
>>
>> Mike
>
> You only need to add roughness into the reflection block such as :
>
> reflection{0.9 metallic roughness 0.001}
> or
> reflection{1 fresnel roughness 0.001}
> or
> reflection{0.8 roughness 0.001}
> or
> reflection{0.1, 1 roughness 0.001}
>
> Normally, you also want to add specular highlights with the same
> roughness amount.
What would the correct way to update the following be?
#local ldrawChromeFin=finish {
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.8
};
Do reflection and specular each have their own blocks containing a
roughness parameter?
#local ldrawChromeFin=finish {
brilliance 6
diffuse 0.7
metallic
specular {0.80 roughness 1/120}
reflection {0.8 roughness 1/120}
};
Mike
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On 8-2-2018 22:44, Alain wrote:
> Le 18-02-06 à 20:10, Mike Horvath a écrit :
>> On 2/6/2018 7:22 PM, Alain wrote:
>>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>>> How do I get blurred reflections working in UberPOV? I had it
>>>> working a few years go, but have since forgotten how. Thanks.
>>>>
>>>>
>>>> Mike
>>>
>>> You only need to add roughness into the reflection block such as :
>>>
>>> reflection{0.9 metallic roughness 0.001}
>>> or
>>> reflection{1 fresnel roughness 0.001}
>>> or
>>> reflection{0.8 roughness 0.001}
>>> or
>>> reflection{0.1, 1 roughness 0.001}
>>>
>>> Normally, you also want to add specular highlights with the same
>>> roughness amount.
>>
>> Thanks! What do I use in the header?
>>
>> One of my old scenes uses this:
>>
>> #version unofficial patch 3.71;
>> #patch 0.99;
>>
>> But I don't know if that's up-to-date.
>>
>>
>> Mike
>
> No longer needed.
Oh? I had not been aware of that. Good to know; thanks.
--
Thomas
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On 2/9/2018 7:19 AM, Mike Horvath wrote:
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> What would the correct way to update the following be?
>
>
> #local ldrawChromeFin=finish {
> brilliance 6
> diffuse 0.7
> metallic
> specular 0.80
> roughness 1/120
> reflection 0.8
> };
>
>
>
> Do reflection and specular each have their own blocks containing a
> roughness parameter?
>
>
> #local ldrawChromeFin=finish {
> brilliance 6
> diffuse 0.7
> metallic
> specular {0.80 roughness 1/120}
> reflection {0.8 roughness 1/120}
> };
>
>
>
> Mike
Ignore the `metallic` keyword there since I overlooked it too.
Mike
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Le 18-02-09 à 07:16, Mike Horvath a écrit :
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> How do I set the roughness of a specular highlight?
> Is there a `specular {}` block?
>
>
> Mike
finish{
diffuse 0.1
ambient 0
reflection{1 fresnel roughness 0.001 conserve_energy}
specular 0.7
roughness 0.001
}
It have been around like that for almost for ever...
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