 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I have already said on some forums that I have some plans for small and larger
patches. One of them I plan is mpeg port to povray. POV-Ray has already some
animation features hovewer when you wan't embed some animated pigment then you
have a problem. You can split animation to many separated files and script
code to follow frames of POV-animation. But it requires:
- space on drives
- parsing time
- additional work when animattion is designed
- dedicated script
It all can be easy done when short animation like for example animated pattern
is used. The problem appear when you want to put movie on animation like for
example TV show viewed by character.
My plan was to use mpegs the same way as images just with additional word
'timeline FLOAT' used:
image_map { mpeg "movie.mpg" timeline .1 }
Timeline value could be from 0..1 range where 0 is first and 1 is last frame
of "movie.mpg". If the timeline shots between frames of original movie then
neighbour frames would be weighted accordingly. All other image modifiers like
'interpolate', 'once', 'transmit all', etc. could work. All other places like
hf, function{} where image can be used could work. I hope You like this
idea...
So what's my problem ? Mpeg library !
I want to take widely used, tested library similiar to libpng, zlib, libtif...
ported to standard 3.5. I have already investigated some resources but I found
some problems so decided to find help in community. Usually unix/linux users
has best experience with free libraries. Unfortunatelly I'm average windows
user. I have found some library in some linux distribution and have asked its
author for help but got following response:
ISTR another MPEG decoding library at www.mpeg.org. There are also lots
of pretty good MPEG players for Linux -- my guess is that *somewhere*
out there is a high-quality, free MPEG decoding library. Mine isn't it.
But he missed I already checked www.mpeg.org and got following response:
This is an automatic answer.
The authors of the MSSG software have disapeared and left no forwarding
address.
So would you like to help me finding best, well-tested, widely-used mpeg
library ? Am I missed something ? MPEG2 support could be nice but not
necessary. Portability necessary. Thanks in advance :-)
ABX
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ABX wrote:
> My plan was to use mpegs the same way as images just with additional word
> 'timeline FLOAT' used:
> image_map { mpeg "movie.mpg" timeline .1 }
> Timeline value could be from 0..1 range where 0 is first and 1 is last frame
> of "movie.mpg". If the timeline shots between frames of original movie then
> neighbour frames would be weighted accordingly. All other image modifiers like
> 'interpolate', 'once', 'transmit all', etc. could work. All other places like
> hf, function{} where image can be used could work. I hope You like this
> idea...
Interesting concept: extracting a frame of a movie,
but I wonder if it would not be better to have the timeline as the time
elapsed since the beginning of the movie.
Because clock should not be bound to the number of rendered frames, I
believe also that the parsing of a movie to get a frame should not be
bound to neither the rate of the movie or its length.
Moreover, some mpeg files may have embedded timecode (every n frames),
and the beginning of the files might not be at timecode 0.
With or without timecode support, I believe a timeline expressed in
seconds would be better, the fractional part being used to find the
right frame in that second. (carefull definition of "right": the frame
which at the same fractional part (when that match) or the one whose
fractional part is the biggest but still less than the value).
It is easier for the user to specify (s)he wants to the images to play
from the 45 to the 48 seconds of the movie than to know the exact length
of the movie (most player round down/up the duration to the nearest
second, when they consider to provide it, which is not always the case)
and then dividing by that values. Moreover, if they changes the source
movie, it's easier to update the scene script.
Last point: precision: I'm afraid that a float value (even in double
format) does not have enough granularity to avoid some bad effects, but
I will let you do the math, maybe I'm wrong.
<Expected level of service>
Please just assume that I have a mpeg movie of 3 hours (VCD encoding,
filesize a little less than 2Go [so no problem with fseek]) at 30 fps
(NTSC, progressive).
Worst case could be 30 fps interlaced (60 half frame per second), but I
will assume it has been deinterlaced.
I do not want to cut it, and I'm only interested in a small sequence
which occurs between 2:40:43 and 2:41:01, which I will renders at half
speed (doing a 24 fps animation of 36 seconds with it), then I will
render the same part at double speed in another animation of 9 seconds
at 25 fps.
Last minute, the movie is to be replaced by the same, but encoded in Pal
at 25 fps.
Stop the press, the movie is a real cinema shot, at 24 fps, but it has a
ten minutes bonus at the end (a lengthy generic ?)...
<End of expectation>
The only difference between using a float between [0,1] and [0,length]
is that the start value is expressed as
0.8928703703703703703703703703703703703703703703703703703
or as
9643 (which could be written more clearly in a scene as
2*3600+40*60+43, but that's for the parser anyway)
At least, with the second value, when the length change, the start does
not (unless the decoder try to use the timecode information ?).
Obviously, using frame number is a very bad idea to ease the user to get
the right picture (especially when the moving is encoded at 29,97 fps
[sic]!)
>
> So what's my problem ? Mpeg library !
> So would you like to help me finding best, well-tested, widely-used mpeg
> library ? Am I missed something ? MPEG2 support could be nice but not
> necessary. Portability necessary. Thanks in advance :-)
Isn't it there a Linux/Unix Mpeg encoder that can be used to encode a
set of images in a mpeg file (I used it once, I had to provide all the
mpeg values and I had no idea of what they were for... ). There must be
some decoding code too...
Your problem might be mixing Pov & GNU/free licences... maybe LGPL is ok ?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ABX wrote:
> So would you like to help me finding best, well-tested, widely-used mpeg
> library ? Am I missed something ? MPEG2 support could be nice but not
http://libmpeg2.sourceforge.net/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 16 Aug 2002 11:39:49 +0200, Le Forgeron <jgr### [at] free fr> wrote:
> Interesting concept: extracting a frame of a movie,
I'm happy that first response is not completly agains ... :-)
> but I wonder if it would not be better to have the timeline as the time
> elapsed since the beginning of the movie.
There is nothing difficoult to use Interpolate macro or range function to move
cursor from [0..1] to real time I think. I think idea of 0..1 is simliar to
putting images in <0,0>..<1,1> region even if images has some resolution,
placing, dimensions already written in it format. I think it should be easy to
get specified moment of movie by writing in sdl:
#macro Time(Hours,Minutes,Seconds,S100)
(((Hours*60+Minutes)*60+Seconds)*100+S100)
#end
image_map{
mpeg "movie.mpg"
timeline Time(2,30,46,23)/Time(3,20,21,10)
}
Making timeline dependant on clock and using motion_blur (I hope it will be
patched to 3.5) would made movie playing very smooth.
> the beginning of the files might not be at timecode 0.
IIRC GIF format can have written position of image. Is it considered when gif
is loaded as image_map?
> > So what's my problem ? Mpeg library !
>
> > So would you like to help me finding best, well-tested, widely-used mpeg
> > library ? Am I missed something ? MPEG2 support could be nice but not
> > necessary. Portability necessary. Thanks in advance :-)
>
>
> Isn't it there a Linux/Unix Mpeg encoder that can be used to encode a
> set of images in a mpeg file (I used it once, I had to provide all the
> mpeg values and I had no idea of what they were for... ). There must be
> some decoding code too...
Would you like to point me some url where I can download include files?
> Your problem might be mixing Pov & GNU/free licences... maybe LGPL is ok ?
I don't plan to distribute library but gate to it as patch hovewer if I plan
to make it official some day I should take care of it too :-(
ABX
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ABX wrote:
> On Fri, 16 Aug 2002 11:39:49 +0200, Le Forgeron <jgr### [at] free fr> wrote:
>
>>Interesting concept: extracting a frame of a movie,
>>
>
> I'm happy that first response is not completly agains ... :-)
>
>
>>but I wonder if it would not be better to have the timeline as the time
>>elapsed since the beginning of the movie.
>>
>
> There is nothing difficoult to use Interpolate macro or range function to move
> cursor from [0..1] to real time I think.
It's not difficult, BUT then, you have to exactly know the whole length
of the animation and put that knowledge in the script.
Why put the burden on the user when the code could do it.
> I think idea of 0..1 is simliar to
> putting images in <0,0>..<1,1> region even if images has some resolution,
> placing, dimensions already written in it format.
I'm not sure that the similiraty could hold for time as it can for
spatial dimension. It's nice to be able to give the position in a
picture by using percentage. Even if the resolution of the picture
changes, the same element would still be there.
For movies, I'm afraid the resolution will not changed, but instead,
most of the time, the duration of the movie will be extended (see all
the DVD with Director'/Cameraman'/Script'/Producer'/Janitor's cuts, it's
always the same movie with some additional scenes. I would find it
easier to have a timeline which state in plain the time, with a comment
which gives the expected scene such as:
timeline 0:13:30 // Luke Skywalker enters his room with R2D2
(Ok, format of timeline is hard for the parser, but that's another story)
This way, whenever instead of SW-EP4v1(1978), someone want to use
SW-EP4v2(198x) or even SW-EP4v3(199y) (until we get SW-EP4v4(20xx),
all he has to do is, using any player, to find that same scene, probably
around the original 0:13:30 .
With interpolate, he would have to guess the length of MY version in
order to guess the time of the original, then perform also a precise
measure of the full movie length (I have some DVD which have the bad
authoring Idea of having absolutly NO time code information, which means
that you cannot jump back twenty minutes after the start [because you
previously look these twenty minutes two day before], the only way is
fast-forward... BTW, the player cannot tell you it's twenty minutes
away, you have to use the wall-clock!).
Side note: beware about the numbering scheme for frames inside a
seconds, the usage in video software is to number each frame
continiously from the first up (tagged 0) to the rate (tagged rate -1),
Thus there is 'rate' frames between 1:12:34 and 1:12:35, and they are
1:12:34.0, 1:12:34.1, 1:12:34.2, and so on.
The strange thing is that on a xx fps movie, the next after 1:12:34.xx-1
is 1:12:35.0 (and not 1:12:34.xx)
Also, there is some fun with the NTSC setting (29,97 is real fun, best
to considere it at 30 anyway, just droping a frame sometime to keep the
sound in sync). Also pull-down (24 fps in 30 fps) is an interesting
perversion.
> I think it should be easy to
> get specified moment of movie by writing in sdl:
>
> #macro Time(Hours,Minutes,Seconds,S100)
> (((Hours*60+Minutes)*60+Seconds)*100+S100)
> #end
>
So far so good, but why limit the resolution to 1/100th of second.
#macro Time(Hours, Minutes, Seconds, Fraction)
(((Hours*60+Minutes)*60+Seconds+Fraction)
#end
With Fraction between 0 and 1.
> image_map{
> mpeg "movie.mpg"
> timeline Time(2,30,46,23)/Time(3,20,21,10)
> }
>
That's the part I do not like, having to know and code the total length
of the movie.
> Making timeline dependant on clock and using motion_blur (I hope it will be
> patched to 3.5) would made movie playing very smooth.
>
>
>>the beginning of the files might not be at timecode 0.
>>
>
> IIRC GIF format can have written position of image. Is it considered when gif
> is loaded as image_map?
>
Gif support has been removed from 3.5, so that's irrelevant!
But I believe that only the first picture only was decoded...
I do not know, you will have to get the code of 3.1
Was partial image and animation part of the 87a Gif format ? or did they
come later with the next Gif format format ?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
in news:3D5### [at] free fr Le Forgeron wrote:
> Gif support has been removed from 3.5, so that's irrelevant!
>
6.7.1.5.1 Specifying an Image Map
The syntax for an image_map is:
...
BITMAP_TYPE:
gif | ......
Ingo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 16 Aug 2002 14:34:21 +0200, Le Forgeron <jgr### [at] free fr> wrote:
> > IIRC GIF format can have written position of image. Is it considered when gif
> > is loaded as image_map?
>
> Gif support has been removed from 3.5, so that's irrelevant!
Are you sure ? Have you readed 6.7.1.5.1 ?
BITMAP_TYPE:
gif | tga | iff | ppm | pgm | png | jpeg | tiff | sys
> But I believe that only the first picture only was decoded...
I don't mean frame but position on screen.
BTW: there is also my another further patch plan similiar to this mpeg port.
The same feature with sys_anim type of image map where sys_anim means native
animation gate for platform. This could also open gate for avi, divx,
quicktime, real etc.
ABX
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ingo wrote:
> in news:3D5### [at] free fr Le Forgeron wrote:
>
>
>>Gif support has been removed from 3.5, so that's irrelevant!
>>
>>
>
> 6.7.1.5.1 Specifying an Image Map
> The syntax for an image_map is:
> ...
> BITMAP_TYPE:
> gif | ......
Ok, my fault... it was removed from Megapov for legal reason, and I did
not know that the povteam was now outlaw enough to keep the gif code in.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ABX wrote:
> On Fri, 16 Aug 2002 14:34:21 +0200, Le Forgeron <jgr### [at] free fr> wrote:
>>But I believe that only the first picture only was decoded...
>>
>
> I don't mean frame but position on screen.
>
It does not change the problem. Gif is a blocky format.
You will have to read the code of pov for reading gif to know exactly.
I would assumed that there is a default colour (pixel/palette entry),
that the whole picture is always rectangular and that pixels that are
not recovered by an explicit block have that default values.
But that's just a guess, the answer lies in the source only.
> BTW: there is also my another further patch plan similiar to this mpeg port.
> The same feature with sys_anim type of image map where sys_anim means native
> animation gate for platform. This could also open gate for avi, divx,
> quicktime, real etc.
Where is the portability ?
Me think: first make the patch for Mpeg-1, and maybe Mpeg-2.
Then wait, or you might unburry some old propriatary format ?
(Anyone got an FLC or an FLI player ?)
And what is the sys format for windows ? BMP ? AVI ? AWF ? AVF ?
Codec: every month has a new one...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 16 Aug 2002 16:06:45 +0200, Le Forgeron <jgr### [at] free fr> wrote:
> > BTW: there is also my another further patch plan similiar to this mpeg port.
> > The same feature with sys_anim type of image map where sys_anim means native
> > animation gate for platform. This could also open gate for avi, divx,
> > quicktime, real etc.
>
> Where is the portability ?
Where is the portability of sys image format ?
> Me think: first make the patch for Mpeg-1, and maybe Mpeg-2.
That was my intention :-)
> Then wait, or you might unburry some old propriatary format ?
> (Anyone got an FLC or an FLI player ?)
I don't think there is a sense to implement those ancient formats.
> And what is the sys format for windows ? BMP ? AVI ? AWF ? AVF ?
Every if internal library can send it to platform codec and has an answer it
is recognized and can return content of frame.
> Codec: every month has a new one...
Well, my intention is not to break portability but to make live of animators
easier.
ABX
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
ABX wrote:
> On Fri, 16 Aug 2002 16:06:45 +0200, Le Forgeron <jgr### [at] free fr> wrote:
>
>>>BTW: there is also my another further patch plan similiar to this mpeg port.
>>>The same feature with sys_anim type of image map where sys_anim means native
>>>animation gate for platform. This could also open gate for avi, divx,
>>>quicktime, real etc.
>>>
>>Where is the portability ?
>>
>
> Where is the portability of sys image format ?
>
Nowhere, but I did not say that I like that fact.
It would be better to take profit of the portability and have a bmp
reader (Win sys) on Unix and Mac port, and reverse of course (thus being
able to use the same scene files whatever the system).
>
>>Me think: first make the patch for Mpeg-1, and maybe Mpeg-2.
>>
>
> That was my intention :-)
>
>
>>Then wait, or you might unburry some old propriatary format ?
>>(Anyone got an FLC or an FLI player ?)
>>
>
> I don't think there is a sense to implement those ancient formats.
>
<Drama on>
Ahhhhh... You're restricting my freedom....Ahhhhh....You're murdering
me... Ahhhhh.... I'm a victim of your decision, you owe me a fortune....
Where is my lawyer's email ?..... Ahhhhhh
<Drama off>
>
>>And what is the sys format for windows ? BMP ? AVI ? AWF ? AVF ?
>>
>
> Every if internal library can send it to platform codec and has an answer it
> is recognized and can return content of frame.
>
Do internal libraries have the same interface across platform ?
I do not think so.
I'm afraid you would be making a Windows loader with just "sys" name.
>
>>Codec: every month has a new one...
>>
>
> Well, my intention is not to break portability but to make live of animators
> easier.
When you start relying on system library, you somehow leave the path of
portability...
Problem with codec is that you never have the one needed to read the latest
email-movie...
The most efficient codec (compression point of view) is probably the one
which upload your uncompressed movie in a remote server and give you an
url (obfuscated, of course, we're making money here!) to have it back.
This way, you get to compress a 2Go files in a 2048 bytes file, and no
loss in picture quality!
Only problem: you need a permanent and huge feed with the internet, but
that's worth the price. (?)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Le Forgeron" <jgr### [at] free fr> schrieb im Newsbeitrag
news:3D5### [at] free fr...
> Nowhere, but I did not say that I like that fact.
> It would be better to take profit of the portability and have a bmp
> reader (Win sys) on Unix and Mac port, and reverse of course (thus being
> able to use the same scene files whatever the system).
How did you conclude the Mac version will not read BMP images? Or tons of
other formats for that matter...?
Apart from this, are BMP images really used anywhere outside WinDOS? Last
time I checked the only BMP files I had on my Mac harddisk were those in the
POV-Ray for Windows source code folders. I can imagine many Mac and Unix
users having not more BMP images on their harddisks than I do...
Thorsten
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 16 Aug 2002 11:39:49 +0200, Le Forgeron <jgr### [at] free fr> wrote:
> Isn't it there a Linux/Unix Mpeg encoder that can be used to encode a
> set of images in a mpeg file (I used it once, I had to provide all the
> mpeg values and I had no idea of what they were for... ). There must be
> some decoding code too...
So again, where (if it is different than already listed
http://libmpeg2.sourceforge.net/) ?
ABX
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thorsten Froehlich wrote:
>
> [...]
>
> Apart from this, are BMP images really used anywhere outside WinDOS? Last
> time I checked the only BMP files I had on my Mac harddisk were those in the
> POV-Ray for Windows source code folders. I can imagine many Mac and Unix
> users having not more BMP images on their harddisks than I do...
Just for the record, OS/2 uses BMP files of some kind, but they are
incompatible to the Windows format. None the less there are still some
Windows paint programs that support reading and writing OS/2 BMP.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Ok, my fault... it was removed from Megapov for legal reason, and I did
> not know that the povteam was now outlaw enough to keep the gif code in.
I don't think that being able to _READ_ a GIF file makes POV-RAY
outlaw. As far as remember the license problem comes when the software
has to _WRITE_ in GIF format, because it must compress the file with
the patented LZW compression.
However I'm maybe wrong. I just decided not to use GIF any longer
for quite some time now (since PNG is far better anyway) so I've simply
forgot what's the actual problem ;op [the one regret is animated gifs
that could still be useful]
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> So again, where (if it is different than already listed
> http://libmpeg2.sourceforge.net/) ?
If you look at this libmpeg2 project, you'll see that most
free/GPL/open-source players use it. Guess that's there some (good)
reasons why they do so; there are actually listed on the page.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thorsten Froehlich wrote:
> "Le Forgeron" <jgr### [at] free fr> schrieb im Newsbeitrag
> news:3D5### [at] free fr...
>
>>Nowhere, but I did not say that I like that fact.
>>It would be better to take profit of the portability and have a bmp
>>reader (Win sys) on Unix and Mac port, and reverse of course (thus being
>>able to use the same scene files whatever the system).
>>
>
> How did you conclude the Mac version will not read BMP images? Or tons of
> other formats for that matter...?
>
I do not know the Mac version (Just that it exists),
But it's a shame that there no code for BMP for Unix version.
Maybe I overly exagerated the generalisation of "sys" for image, but I
really found the concept of "sys" a bad idea for enhancement.
It would be better to provide a fully portable code, and label it with a correct tag.
"sys" is a quickpath for a new port on a system, but it leads to chaos...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Calimet <pov### [at] free fr> wrote in news:3D5### [at] free fr:
>> Ok, my fault... it was removed from Megapov for legal reason, and I did
>> not know that the povteam was now outlaw enough to keep the gif code in.
>
>
> I don't think that being able to _READ_ a GIF file makes POV-RAY
> outlaw. As far as remember the license problem comes when the software
> has to _WRITE_ in GIF format, because it must compress the file with
> the patented LZW compression.
It seems it is an old debate, since the license is a bit fuzzy, and Unisys
is doing nothing to clear the point.
Some people (inlcuding Unisys?) think that the licence covers both reading
and writing. Other people argue that only writing is patented.
So some people dropped completely the Gif format, just to be sure, while
others still read it. And some just ignore the patent and write in Gif
format :-)
I remember having seen a page explaining the author made a shareware able to
write Gif files. He asked Unisys a licence. But since he wanted to ask only
a small amount of money for his software, hence generating too few revenues
to Unisys, they told him they were not interested in giving him a licence:
too much work to what it's worth... And they suggested that if he releases
his software anyway, they *may* even *not* sue him :-) Again, sueing is
costly, and not worthy against a small company/individual. But it remains
risky :-(
Note that I have heard that this patent will expire next year, for what it
is worth.
> However I'm maybe wrong. I just decided not to use GIF any longer
> for quite some time now (since PNG is far better anyway) so I've simply
> forgot what's the actual problem ;op [the one regret is animated gifs
> that could still be useful]
I agree for the PNG format, I favor it for most of my images now. Old IE
browsers (and probably Netscape too) handled it badly or not at all. Eg. in
IE5, a link pointing directly to a PNG image made it to save it as binary
file instead of displaying it, while it could display PNG images in Web
pages...
The MNG format may be a solution for animated images, but it comes so late
most browsers (all?) don't display it. Maybe in the far future?
Otherwise, there is Flash, but it is not obvious to encode with free tools.
--
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Calimet wrote:
>> So again, where (if it is different than already listed
>> http://libmpeg2.sourceforge.net/) ?
>
>
> If you look at this libmpeg2 project, you'll see that most
>free/GPL/open-source players use it. Guess that's there some (good)
>reasons why they do so; there are actually listed on the page.
Other than being GPL...
Actually, that isn't that bad. IIRC POV-Ray could be considered free
software under the GPL, as free software is explained in
http://www.gnu.org/philosophy/free-sw.html
=RAY=
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <web.3d5e790b2f91788264908380@news.povray.org>,
"=RAY=" <ray### [at] yahoo com> wrote:
> Actually, that isn't that bad. IIRC POV-Ray could be considered free
> software under the GPL, as free software is explained in
> http://www.gnu.org/philosophy/free-sw.html
No, it isn't. Go read re-read povlegal, specifically the section titled
"WHY ISN'T POV-RAY OPEN SOURCE?".
http://www.povray.org/povlegal.html
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Christopher James Huff wrote:
>In article <web.3d5e790b2f91788264908380[at]news.povray.org>,
> "=RAY=" <ray### [at] yahoo com> wrote:
>
>> Actually, that isn't that bad. IIRC POV-Ray could be considered free
>> software under the GPL, as free software is explained in
>> http://www.gnu.org/philosophy/free-sw.html
>
>No, it isn't. Go read re-read povlegal, specifically the section titled
>"WHY ISN'T POV-RAY OPEN SOURCE?".
>http://www.povray.org/povlegal.html
Read the page again.
It says nothing about derivative works in the definiton of free software.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
=RAY= <ray### [at] yahoo com> wrote:
>>> IIRC POV-Ray could be considered free
>>> software under the GPL
> Read the page again.
> It says nothing about derivative works in the definiton of free software.
The GPL licence does not prohibit making a *commercial* derivative work
using the GPL'd software and selling it for profit, as long as the source
code is included and the whole derivative work is licenced under GPL as
well.
This contradicts the usage licence of POV-Ray, which expressly prohibites
using POV-Ray for commercial derivative works.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Warp wrote:
>=RAY= <ray### [at] yahoo com> wrote:
>>>> IIRC POV-Ray could be considered free
>>>> software under the GPL
>
>> Read the page again.
>> It says nothing about derivative works in the definiton of free software.
I'm sorry my original text wasn't clear. I meant that POV-Ray qualifies as
free software. IIRC the two licenses are compatable (not totally sure).
http://www.gnu.org/licenses/gpl-faq.html#WhatDoesCompatMean
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <web.3d5f25142f91788264908380@news.povray.org>,
"=RAY=" <ray### [at] yahoo com> wrote:
> I'm sorry my original text wasn't clear. I meant that POV-Ray qualifies as
> free software. IIRC the two licenses are compatable (not totally sure).
>
> http://www.gnu.org/licenses/gpl-faq.html#WhatDoesCompatMean
"It means that the other license and the GNU GPL are compatible; you can
combine code released under the other license with code released under
the GNU GPL in one larger program.
The GPL permits such a combination provided it is released under the GNU
GPL. The other license is compatible with the GPL if it permits this
too."
The POV license says it is incompatible with the GPL. The POV license
does not allow redistribution under the GPL. You may not use GPL code in
POV-Ray, you may not use POV-Ray code in anything but a fully-functional
version of POV-Ray distributed in a way allowed by the license. Again,
just read the POV license!
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|
 |