POV-Ray : Newsgroups : povray.unofficial.patches : font as function Server Time
4 Dec 2024 21:29:12 EST (-0500)
  font as function (Message 1 to 2 of 2)  
From: Anton Sherwood
Subject: font as function
Date: 24 Jan 2006 17:51:58
Message: <43d6af8e$1@news.povray.org>
I wonder how hard it would be to read a font and create a function whose 
value is zero (or negative) outside and "distance from boundary" inside. 
  Or, as long as I'm wishing for a pony, the function should have a flat 
maximum along the midline of each stroke.

What I have in mind is a round version of the "GEB" jigsaw monogram, 
using isosurfaces.

-- 
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine


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From: Warp
Subject: Re: font as function
Date: 24 Jan 2006 18:13:31
Message: <43d6b49b@news.povray.org>
Anton Sherwood <bro### [at] poboxcom> wrote:
> I wonder how hard it would be to read a font and create a function whose 
> value is zero (or negative) outside and "distance from boundary" inside. 

  What you are looking for is the holy grail of raytracing. Unfortunately
it's not possible in general (even though it may be possible in very
specific cases; font's *might* be such a case, but I wouldn't bet on it).

  A (fast) distance-from-object-surface function would be the holy grail
of raytracing because it would allow easy non-linear transformations and
other nice effects. Unfortunately it's not that easy.

-- 
                                                          - Warp


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