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Christoph Hormann <chr### [at] gmxde> wrote:
>
> global_settings {
> ...
> mechsim {
> ...
> environment {
> object { ... }
> }
> }
> }
>
object{OBJECT_IDENTIFIER} gives an error. Is it
object OBJECT_IDENTIFIER ?
Okay, given the code below, would one say I still haven't understood the
manual, or have I chosen a set of conditions that where object-based
collisions are handled poorly?
Thanks for your consideration. I really have RTFM and I really am that
dense.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)blocks.pov
// Description: mechanics simulation sample scene [without iso-defined
objects]
// Features demonstrated: mechsim
// Creation Date: $ 14 Oct 2002, 16:55:14 $
// Last modified: $ 12 Jul 2004, 22:36:49 $
// Author: Christoph Hormann
// major modifications by Greg M. Johnson
//
// @@ Demonstrating groups and mass-face-collisions.
//
// Render instructions:
// --------------------
//
// First render as still with:
//
// -w320 -h240
//
// Then as animation with:
//
// -w320 -h240 +a0.3 -j +kff70
#version unofficial megapov 1.1;
#include "mechsim.inc"
#declare fn_Env = function { z }
#declare Trans1 =
transform {
translate -1.5*<0.7, 0.7, 0>
rotate -40*z
translate 1.8*x
translate 0.5*z
}
#declare Trans2 =
transform {
translate -1.5*<0.7, 0.7, 0>
rotate 25*z
translate -2.1*x
translate 0.5*z
}
#declare Trans3 =
transform {
translate -<4*0.55, 0.55, 0>
translate 2.9*z
}
#declare Envy=union{
sphere{0,2 pigment {rgb 0.5} finish {reflection 0.3} translate -2*z}
sphere{x*4,1 pigment {rgb 0.5} finish {reflection 0.3} rotate 0*z
translate -2*z}
sphere{x*4,1 pigment {rgb 0.5} finish {reflection 0.3} rotate 60*z
translate -2*z}
sphere{x*4,1 pigment {rgb 0.5} finish {reflection 0.3} rotate 120*z
translate -2*z}
sphere{x*4,1 pigment {rgb 0.5} finish {reflection 0.3} rotate 180*z
translate -2*z}
sphere{x*4,1 pigment {rgb 0.5} finish {reflection 0.3} rotate 240*z
translate -2*z}
sphere{x*4,1 pigment {rgb 0.5} finish {reflection 0.3} rotate 300*z
translate -2*z}
plane{z,-3 pigment {rgb 1 } finish { ambient 0.05 diffuse 0.45 }}
}
object{Envy}
global_settings {
max_trace_level 10
assumed_gamma 1
mechsim {
gravity <0, 0, -9.81>
method 2
bounding 3
environment {
//function { fn_Env(x, y, z) }
object Envy
stiffness 240000
damping 35000
friction 0.2, 1.001
}
collision {
2, 2
stiffness 180000
damping 30000 //5000
friction 0.2, 1.001
}
#if (clock_on)
step_count 300 //500
time_step (1/30)/300 //500
topology {
load_file "blocks1.dat"
save_file "blocks1.dat"
}
#else
step_count 0
topology {
#declare Stiff=24000;
#declare Damp=3000;
//#declare Stiff=52000;
//#declare Damp=2500;
group {
MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 22000, Stiff, Damp, true, <0.7,
0.7, 0.7>, <4, 4, 4>, Trans1, 3)
}
group {
MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 22000, Stiff, Damp, true, <0.7,
0.7, 0.7>, <4, 4, 4>, Trans2, 3)
}
group {
MechSim_Generate_Grid_Std(<0, 0, 0>, 0.1, 22000, Stiff, Damp, true,
<0.55, 0.55, 0.55>, <9, 3, 3>, Trans3, 3)
}
save_file "blocks1.dat"
}
#end
}
}
//MechSim_Show_All_Objects(-1, true, false, "")
MechSim_Show_Grid(0, 4,4,4, true, false, 0, "")
MechSim_Show_Grid(108, 4,4,4, true, false, 0, "")
MechSim_Show_Grid(216, 9, 3, 3, true, false, 0, "")
camera {
location <15, -10, 3.5>*1.4
direction y
sky z
up z
right (4/3)*x
look_at <0, 0, 0.>
angle 30
}
light_source {
<3.2, -0.3, 1.8>*100000
color rgb <1.6, 1.5, 1.0>
}
sky_sphere {
pigment {
gradient z
color_map {
[0.00 rgb <0.8,0.9,1.0>]
[0.10 rgb <0.6,0.7,1.0>]
[0.25 rgb <0.2,0.3,0.8>]
}
}
}
//---------end of SDL
//---------end of SDL
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