|
![](/i/fill.gif) |
Hugo Asm wrote:
> I've tried the SSS shaders (skin & FSSS) but there are almost no additional
> effect. At least I was not able to get good results. However, during my
> tests I was able to break rendering. When I change the objects from FSSS.POV
> to a mesh2 I have, it usually breaks halfway through rendering:
>
> "Shader array subscription error: index [1097011920] @176"
>
> The rendering line, where it breaks, differs when I change the camera
> location or the objects location. The mesh2 file that I use, uses 192 kb
> memory.
192 kB? or is it MB? If it is small, then can you zip it along with
scene file and send me? Then I can find out, what is wrong there. This
error message shouldn't happen with FSSS shader, as this shader does not
use arrays, so I guess that memory is overwritten for some reason.
Post a reply to this message
|
![](/i/fill.gif) |