POV-Ray : Newsgroups : povray.unofficial.patches : MemoryUsage (on Solaris) Server Time
1 Sep 2024 12:15:20 EDT (-0400)
  MemoryUsage (on Solaris) (Message 1 to 1 of 1)  
From: Jan Walzer
Subject: MemoryUsage (on Solaris)
Date: 14 Apr 2001 05:27:28
Message: <3ad81800$1@news.povray.org>
Hmmm .. look at this ...
---------------------- top-Output ------------------------------------
load averages:  2.29,  1.94,  1.52                       11:16:49
103 processes: 96 sleeping, 2 zombie, 2 stopped, 3 on cpu
CPU states: 46.8% idle,  3.6% user, 49.3% kernel,  0.2% iowait,  0.0%
swap
Memory: 1024M real, 15M free, 1397M swap in use, 367M swap free

  PID USERNAME THR PRI NICE  SIZE   RES STATE   TIME    CPU COMMAND
 3019 walzer     1   0   19 1097M  793M cpu3    4:22 24.71% new_seti
 8902 root       1  10    0 2744K 1008K cpu0   93.0H 24.64% sshd2
 3346 walzer     1  11    0 2488K 2144K cpu1    0:03  1.68% top
  377 root       1  58    0 2400K  984K sleep  46:10  0.09% _upsd
  814 root       1  58    0 6560K 2760K sleep 152:02  0.08% jre
28701 root       4  59    0 4584K 2728K sleep   4:53  0.06% mountd
27318 root       5  59    0 3000K 2152K sleep   4:20  0.05% automountd
  817 root       1  59    0 9872K 5736K sleep  64:16  0.03% esd
  818 root       1  58    0 7304K 5024K sleep  55:06  0.02% esd
  819 root       1  58    0 9312K 4728K sleep  18:42  0.01% esd
----------------------------------------------------------------------
--
this is the top-output on a Solaris-machine ...
I had to rename megapov to "new_seti" to avoid it to be killed from
the admins ;-)

I had a relativ simple scene, with radiosity ...
I think the problem is: count-512, recursionlimit-6

But: on my home-machine (256MB) it renders for 30mins without swapping
...

why is it eating that much memory on the solaris-machine ?

If I hadn't killed it (needed kill -9) than it would surely alos have
taken all the left swap-space ... But I don't like to crash this
machine by poving (I know, it wouldn't, but I don't want to speak to
the admin because of my processes)...

Can someone confirm this behaviour ? ... or give solutions ???

BTW: I'm still using there MP0.4, because I had no time to get a
recent compile ...

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


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