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> The benchmark scene is in p.t.s-f. What crashes is any scene using
> transformations:
>
> sphere { <0,0,1>, 1 }
>
> works, but
>
> sphere { <0,0,0>, 1 translate <0,0,1> }
>
> crashes.
>
> Christoph
I tried it, but I had no problems. I can use translate with no problems.
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On Tue, 30 Jan 2001 18:26:37 +0100, Daniel Jungmann wrote:
>I tried it, but I had no problems. I can use translate with no problems.
The crash I get when I try to execute your binary on the standard skyvase.pov
is an invalid opcode. This might be an Athlon vs. K6-2 thing.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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Ron Parker wrote:
>
> On Tue, 30 Jan 2001 18:26:37 +0100, Daniel Jungmann wrote:
> >I tried it, but I had no problems. I can use translate with no problems.
>
> The crash I get when I try to execute your binary on the standard skyvase.pov
> is an invalid opcode. This might be an Athlon vs. K6-2 thing.
>
Could be, i also tried skyvase.pov and it crashes for the same reason. Of
course I don't know if transformations are the only reason in this case.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Daniel Jungmann wrote:
>
> I had other results. I rendered the added (see last post) scene with
> 800x600, AA=0.3, Radiosity=On and Antialias=On.
>
> 3D!Now compile: 3min, 30sec
> povray 3.1g: 5min, 04sec
I couldn't run your scene either, so i can't confirm that. Have you tried
the code i posted to p.t.s-f.? (320x240 -aa -d)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> The crash I get when I try to execute your binary on the standard
skyvase.pov
> is an invalid opcode. This might be an Athlon vs. K6-2 thing.
The invalid opcode is because the programm uses an instruction that the K6
doesn't know but the Athlon knows. I tried to don't use Athlon instructions,
but I had to fail to notice one.
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> 3D!Now compile: 9min, 02sec
> povray 3.1g: 7min, 59sec
3D!Now compile: 3min, 24sec
povray 3.1g: 2min, 42sec
I think I know why the 3D!Now version is one minut slower. I changed some
things by the color converting ( float to unsigned char ), but this was now
not ready so it would be slower then the "normal" PovRay. I wanted to speed
up the display speed, but this was not done jet. I will remove this and test
again and post the results.
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*g* I found the "mistake". I forgot to set the compiler thr optimization to
max speed ( I had disabled the optimization ). Now new speed check
3D!Now compile: 2min, 14sec
povray 3.1g: 2min, 42sec
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No anthalon but K-6 II and it does say 3DNOW! on it funny i never
noticed it before.... one reason i guess is my keyboard covers most of it
up...
Francois Labreque wrote:
> Psychomech wrote:
> >
> > How do i find out if i have 3D!now?
> >
>
> Look for a green and black sticker on your case that says "AMD Athlon"
>
> :)
>
> --
> Francois Labreque | Make you a deal, I'll show you mine if you show
> flabreque | me yours.
> @ |
> videotron.ca | - Pandora.
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