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Daniel Jungmann <DSJ### [at] gmx net> wrote:
: a) Does it allready give an version of PovRay that use 3D!Now and/or ISSE?
AFAIK 3DNow uses single precision floating point math while povray uses
double precision.
: c) If not, is here anybody how is interested in helping me to build such an
: version?
How did you plan to do it? Do you have a compiler that supports 3DNow and
is capable of taking advantage of it when compiling plain C code?
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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