|
![](/i/fill.gif) |
On Tue, 19 Dec 2000 09:43:41 -0500, Chris Huff wrote:
>Another thing: for many objects, you have to specify the number of
>spline points before the points themselves. It would be nice if POV
>counted them itself...
This one's helped me out a few times when I've written something contrary
to my desire.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:48pm up 2 days, 10:08, 2 users, load average: 1.00, 1.00, 1.00
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Chris Huff <chr### [at] mac com> wrote:
:> Why, when povray can calculate it itself?
: Well, that was my whole point...
Sorry, I understood wrongly your message.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |