POV-Ray : Newsgroups : povray.unofficial.patches : Crackle pigment in functions Server Time
2 Sep 2024 00:15:31 EDT (-0400)
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From: Jérôme M  Berger
Subject: Re: Crackle pigment in functions
Date: 24 Nov 2000 07:48:53
Message: <3A1E63B6.4AC415D9@enst.fr>
Gail Shaw wrote:
> 
> Thanks, renders in 3 min without eval, looks terrible though.
> 
	The default max_gradient is 1. Try specifying it manually (around 40
should give acceptable results) to get a good balace between rendering
time and visual result.


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
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From: Jérôme M  Berger
Subject: Re: Crackle pigment in functions
Date: 24 Nov 2000 07:52:47
Message: <3A1E649B.7E81AF97@enst.fr>
Christoph Hormann wrote:
> 
> There is (in my IsoWood demo, you get whole pages of max_gradients :-)
> 
> BTW, i had several situations when 'eval' was faster than a specified
> max_gradient, don't know why though.
> 
	Either you gave a much too high value for max_gradient, or else it
varies greatly from point to point in your isosurface (I think eval
adjusts the max_gradient on a point by piont basis, whereas max_gradient
is necessarily global, therefore if there are only a couple of points
with a high gradient, eval should be faster than using this high value
for every point).


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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