|
![](/i/fill.gif) |
In article <2u5abt03lllr7010m2hrbradddo29tjfnb@4ax.com>, Peter Popov
<pet### [at] vip bg> wrote:
> But no_reflection also affects filtered/transmitted and refracted
> rays... I think it only checks camera rays for intersection.
Hmm...well, actually, I think this would be a bug. Does it make sense
for "no_reflection" to make an object invisible when seen through a pane
of glass?
Maybe separate "no_reflection" and "no_transmission" keywords
(no_transmission would handle both filter and transmit forms of
transparency), or maybe just "no_indirect_rays" or something.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Tue, 20 Mar 2001 19:57:02 +0100, Disnel <dis### [at] itam cas cz> wrote:
>> Oh, and please let us know if it works :)
>
>No, it not work :(
Well... I guess that's still something :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
![](/i/fill.gif) |