POV-Ray : Newsgroups : povray.unofficial.patches : warp bug in meagapov .7? Server Time
1 Sep 2024 14:29:08 EDT (-0400)
  warp bug in meagapov .7? (Message 1 to 2 of 2)  
From: Alberto
Subject: warp bug in meagapov .7?
Date: 18 Feb 2001 10:40:31
Message: <3A8FECD7.58392D19@usb.ve>
Hi.

In this scene I get speckles on the sphere.

camera{location <0, 5, -5>  look_at 0}
light_source{<0, 5, -5> 1}
sphere{0 1 pigment{cells  scale .125  warp{spherical}}}

It was done on a imac.

I would like to see if you can reproduce this.

Alberto.


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From: Christoph Hormann
Subject: Re: warp bug in meagapov .7?
Date: 18 Feb 2001 11:12:37
Message: <3A8FF471.3377C6D0@gmx.de>
Alberto wrote:
> 
> Hi.
> 
> In this scene I get speckles on the sphere.
> 
> camera{location <0, 5, -5>  look_at 0}
> light_source{<0, 5, -5> 1}
> sphere{0 1 pigment{cells  scale .125  warp{spherical}}}
> 
> It was done on a imac.
> 
> I would like to see if you can reproduce this.
> 

It's a quite common problem with a pattern like 'cells'.  You can get the
same with checker/cells on a box or an object pattern applied to the
object itself.  Change 'scale .125' to something like 'scale .1251' and it
works.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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