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What are I-Stack overflows? My last rendering reported 8.6 million?
Grim
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GrimDude wrote:
>
> What are I-Stack overflows? My last rendering reported 8.6 million?
Look at max_intersections (global_settings), in the official doc.
BTW, what have you rendered, to have I-Stack overflows ????
Bouf.
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"Christophe Bouffartigue" <Chr### [at] nanterre marelli fr>
wrote in message news:39DD76A4.3173D83F@nanterre.marelli.fr...
> BTW, what have you rendered, to have I-Stack overflows ????
>
> Bouf.
I am working on a tornado. It is still very much in progress.
Thank you for the response.
Grim
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I got to thinking about this and knew you wanted another approach on tht
answer.
I defined a ton of objects, randomly select through those objects, create
random offsets upon the surface of an animated vortices, and then rotate the
entire structure within a motion blur statement (adjusting for offsets,
etc.). It's messy, sure. Too, I used a very high sampling rate on the motion
blur (170,1/32) and a rotational rate of 180,000 degrees per second. That is
what I suspect caused 8.6 million overflows. :)
Grim
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GrimDude wrote:
>
> I got to thinking about this and knew you wanted another approach on tht
> answer.
You got it !! ;)
> I defined a ton of objects, randomly select through those objects, create
> random offsets upon the surface of an animated vortices, and then rotate the
> entire structure within a motion blur statement (adjusting for offsets,
> etc.). It's messy, sure. Too, I used a very high sampling rate on the motion
> blur (170,1/32) and a rotational rate of 180,000 degrees per second. That is
> what I suspect caused 8.6 million overflows. :)
Was it the 170 samples of the motion blur that generated the I-stack
overflows ?
How much do you set max_intersections now ??
Bouf.
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