POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov 0.6 available for download Server Time
11 Oct 2026 06:16:18 EDT (-0400)
  MegaPov 0.6 available for download (Message 1 to 38 of 38)  
From: Nathan Kopp
Subject: MegaPov 0.6 available for download
Date: 1 Oct 2000 16:58:01
Message: <39d7a559@news.povray.org>
MegaPov 0.6 is available for download for both Macintosh and Windows
versions.

Windows: http://nathan.kopp.com/patched.htm
Mac: http://users.skynet.be/smellenbergh

-Nathan

Here is a complete list of changes between 0.5a and 0.6.

*   Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream
files
*    Fixed bug in image map when using 24 bit images.
*    Fixed bug in Compute_Disc_BBox().
*    Allowed nested macro's again.
*    Fixed bug in interior_texture with csg.
*    Fixed bug with AxisRotFixPatch.
*    Fixed bug in idat 3d (isosurface).
*    Fixed bug in eval_pigment when declared. Crashed when no color map was
specified.
*    Fixed bug in persistent variables.
*    Fixed cylinder cameras again.
*    Fixed scaling problem in blob.
*    Fixed a few things in blob pattern/pigment (threshold, strength,
syntax, pigment, warnings).
*    Fixed occasional artifacts in superquadratic ellipsoid.
*    Fixed several memory leaks.
*    Fixed bug in corner-interpolated meshes (9.2.12).

New in this version:

*    Spline identifiers can now be passed as macro parameters.
*    Added Mike Hough's updated uv_mapping (takes now all four corners) for
bicubic_patches (8.6.4).
*    Added keep_data_file for post processing to allow continue (12).
*    Added filter all and transmit all for 24 bit images (9.2.11).
*    Added possibility to use phase and frequency keywords in an image_map
(8.10).
*    Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
*    Added Chris Huff's noise_pigment (8.3.7).
*    Added Chris Huff's extensions to the blob pattern (8.3.1).
*    Added Chris Huff's extensions to the proximity pattern
(sample_weighting and method 3) (8.3.11).
*    Added Chris Huff's new Math Post_process patches (12.8).
*    Added Chris Huff's atan_wave patch (8.11).
*    Added Chris Huff's vwarp() patch (9.18).
*    Added Chris Huff's glow patch (9.21).
*    Added documentation for Chris Huff's solid pattern in the manual
(8.3.15).
*    Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
*    Added Phil Carig's (Pod) df3 output patch (9.20).
*    Created a new chapter in the docs to list all authors with there e-mail
adress and urls if available (14).


Post a reply to this message

From: sgi
Subject: ANNOUNCE!: DOS MegaPov 0.6 available for download
Date: 1 Oct 2000 17:43:33
Message: <39d7b005@news.povray.org>
The MSDOS version of MegaPov 0.6 is now available to download from my
website.

Please read Nathan's latest posting for a list of bug fixes and changes
since 0.5a.

Go to http://www.sgib.co.uk to download it now!

Stu.


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From: Tony[B]
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 02:05:20
Message: <39d825a0@news.povray.org>
Our prayers have been answered! Thank you sincerely Nathan. I'll go get it
right away! :)

Say, BTW, remember a long time ago, I did an example file for POV 3.5? Will
it be included for real?


Post a reply to this message

From: GrimDude
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 03:16:12
Message: <39d8363c@news.povray.org>
Thank you very kindly, sir! :)

Grim


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From: Warp
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 10:37:53
Message: <39d89dc1@news.povray.org>
Spotted a suspicious thing in the documentation (section 9.20):

"The output values are a greyscale representation of the pixel colors using
the formula Red*0.3+Green*0.11+Blue*0.59"

  This must be a mistake either in the documentation (no big deal) or in
the program (a very big deal).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 13:42:47
Message: <39d8c917@news.povray.org>
Thanks for the update - it has all my favourite toys in one package!

A very grateful

Mick

"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:39d7a559@news.povray.org...
> MegaPov 0.6 is available for download for both Macintosh and Windows
> versions.
>
> Windows: http://nathan.kopp.com/patched.htm
> Mac: http://users.skynet.be/smellenbergh
>
> -Nathan
>
> Here is a complete list of changes between 0.5a and 0.6.
>
> *   Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream
> files
> *    Fixed bug in image map when using 24 bit images.
> *    Fixed bug in Compute_Disc_BBox().
> *    Allowed nested macro's again.
> *    Fixed bug in interior_texture with csg.
> *    Fixed bug with AxisRotFixPatch.
> *    Fixed bug in idat 3d (isosurface).
> *    Fixed bug in eval_pigment when declared. Crashed when no color map
was
> specified.
> *    Fixed bug in persistent variables.
> *    Fixed cylinder cameras again.
> *    Fixed scaling problem in blob.
> *    Fixed a few things in blob pattern/pigment (threshold, strength,
> syntax, pigment, warnings).
> *    Fixed occasional artifacts in superquadratic ellipsoid.
> *    Fixed several memory leaks.
> *    Fixed bug in corner-interpolated meshes (9.2.12).
>
> New in this version:
>
> *    Spline identifiers can now be passed as macro parameters.
> *    Added Mike Hough's updated uv_mapping (takes now all four corners)
for
> bicubic_patches (8.6.4).
> *    Added keep_data_file for post processing to allow continue (12).
> *    Added filter all and transmit all for 24 bit images (9.2.11).
> *    Added possibility to use phase and frequency keywords in an image_map
> (8.10).
> *    Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
> *    Added Chris Huff's noise_pigment (8.3.7).
> *    Added Chris Huff's extensions to the blob pattern (8.3.1).
> *    Added Chris Huff's extensions to the proximity pattern
> (sample_weighting and method 3) (8.3.11).
> *    Added Chris Huff's new Math Post_process patches (12.8).
> *    Added Chris Huff's atan_wave patch (8.11).
> *    Added Chris Huff's vwarp() patch (9.18).
> *    Added Chris Huff's glow patch (9.21).
> *    Added documentation for Chris Huff's solid pattern in the manual
> (8.3.15).
> *    Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
> *    Added Phil Carig's (Pod) df3 output patch (9.20).
> *    Created a new chapter in the docs to list all authors with there
e-mail
> adress and urls if available (14).
>
>
>


Post a reply to this message

From: Greg M  Johnson
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 15:30:35
Message: <39D8E11B.2DC38F60@my-dejanews.com>
allprogrammers : PovTeam :: PovTeam : MegapovTeam


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From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 16:31:05
Message: <slrn8ths4d.hcg.ron.parker@fwi.com>
On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
>allprogrammers : PovTeam :: PovTeam : MegapovTeam

I'm not sure how to take that.  It looks like an insult to me.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


Post a reply to this message

From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:09:58
Message: <39d95c16$1@news.povray.org>
"Tony[B]" <ben### [at] panamac-comnet> wrote...
>
> Say, BTW, remember a long time ago, I did an example file for POV 3.5?
Will
> it be included for real?

Make sure the TAG team gets a copy of it.  They're helping a lot with the
demo scenes.

-Nathan


Post a reply to this message

From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:12:08
Message: <39d95c98$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote...
> On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
> >allprogrammers : PovTeam :: PovTeam : MegapovTeam
>
> I'm not sure how to take that.  It looks like an insult to me.

That's what happens when nobody can see all the hard work you've been doing.
;-)  I must assure everyone that the POV-Team is working hard on POV 3.5.

-Nathan


Post a reply to this message

From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:14:19
Message: <39d95d1b$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote...
>   Spotted a suspicious thing in the documentation (section 9.20):
>
> "The output values are a greyscale representation of the pixel colors
using
> the formula Red*0.3+Green*0.11+Blue*0.59"
>
>   This must be a mistake either in the documentation (no big deal) or in
> the program (a very big deal).

No worries... it's a typo in the docs (Green and Blue swapped).

Of course, it _should_ use the neato GREY_SCALE macro that I created in
colour.h.  ;-)

-Nathan


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From: Pabs
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:19:53
Message: <39D95D83.951176DC@hotmail.com>
I noticed you didn't add the Windoze specific bufix I posted to p.windows
relating to the editor dlls.
Was that because you did not see the message or just didn't have time??

--
Bye
Pabs


Post a reply to this message

From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:30:59
Message: <39D95FFF.5C99CAD@pacbell.net>
Nathan Kopp wrote:
> 
> "Tony[B]" <ben### [at] panamac-comnet> wrote...
> >
> > Say, BTW, remember a long time ago, I did an example file for POV 3.5?
> Will
> > it be included for real?
> 
> Make sure the TAG team gets a copy of it.  They're helping a lot with the
> demo scenes.

Tony,

Send it to me and I will post it to our collection site for
evaluation.  

-- 
Ken Tyler mailto:ken### [at] tagpovrayorg


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From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:34:18
Message: <39D960C6.F20D311D@pacbell.net>
Pabs wrote:
> 
> I noticed you didn't add the Windoze specific bufix I posted to p.windows
> relating to the editor dlls.
> Was that because you did not see the message or just didn't have time??

If I am not mistaken the Windows interface used in megapov is the
same as the one used in the official version of POV-Ray v3.1g.
Any changes to that will have to come from Chris Cason, officially,
before incorporation in megapov.

But I could be wrong.

-- 
Ken Tyler


Post a reply to this message

From: Pabs
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:42:00
Message: <39D962B1.2FEE2390@hotmail.com>
Ken wrote:

> Pabs wrote:
> > I noticed you didn't add the Windoze specific bufix I posted to p.windows
> > relating to the editor dlls.
> > Was that because you did not see the message or just didn't have time??
>
> If I am not mistaken the Windows interface used in megapov is the
> same as the one used in the official version of POV-Ray v3.1g.

Yep thats right

> Any changes to that will have to come from Chris Cason, officially,
> before incorporation in megapov.

Why? - as far as I know there will be no more official 3.1 releases after 3.1g
& therefore the gui will not be updated until 3.5 unless Nathan or Jetlag
updates the gui for their patches.

I don't see why patch developers can't add gui/system specific bugfixes & new
features.

BTW Chris did say he has incorporated the bugfix into POVWin 3.5

--
Bye
Pabs

http://zip.to/pabs3 -> http://www.crosswinds.net/~pabs3


Post a reply to this message

From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:45:16
Message: <39d9645c$1@news.povray.org>
"Pabs" <pab### [at] hotmailcom> wrote...
> I noticed you didn't add the Windoze specific bufix I posted to p.windows
> relating to the editor dlls.
> Was that because you did not see the message or just didn't have time??

I did not see your message until now.  Also, only a few of the updates for
0.6 were mine.  The vast majority of them were by Yvo and others, because
I've been spending my time on POV 3.5 (and "Real Life").

-Nathan


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From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 01:37:38
Message: <slrn8tis5d.d6p.ron.parker@fwi.com>
On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
>
>I've been spending my time on POV 3.5 (and "Real Life").

I've had way too much of that "Real Life" thing lately.  Have you found anyone
who's looking for a real life who might be able to take some of it off my hands?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


Post a reply to this message

From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 01:39:18
Message: <39D97002.FE4D47A0@pacbell.net>
Ron Parker wrote:
> 
> On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
> >
> >I've been spending my time on POV 3.5 (and "Real Life").
> 
> I've had way too much of that "Real Life" thing lately.  Have you found anyone
> who's looking for a real life who might be able to take some of it off my hands?

I'd be willing to sweeten the pot by donating 50% of my real life.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Tony[B]
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 01:52:16
Message: <39d97410@news.povray.org>
> Send it to me and I will post it to
> our collection site for evaluation.

It's in povray.text.scene-files. "Toroidal height field source (possible 3.5
demo scene:)", dated 2/10/2000. Get the one I posted later on 2/11/2000 as a
reply to that one.


Post a reply to this message

From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 02:06:55
Message: <39D9767B.E8A30562@pacbell.net>
"Tony[B]" wrote:
> 
> > Send it to me and I will post it to
> > our collection site for evaluation.
> 
> It's in povray.text.scene-files. "Toroidal height field source (possible 3.5
> demo scene:)", dated 2/10/2000. Get the one I posted later on 2/11/2000 as a
> reply to that one.

Found it. Now I just need to find out if it is compatible with
the 3.5 features and syntax.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 02:42:46
Message: <39d97fe6@news.povray.org>
And I'll add the other 50%

Mick

"Ken" <tyl### [at] pacbellnet> wrote in message
news:39D97002.FE4D47A0@pacbell.net...
>
>
> Ron Parker wrote:
> >
> > On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
> > >
> > >I've been spending my time on POV 3.5 (and "Real Life").
> >
> > I've had way too much of that "Real Life" thing lately.  Have you found
anyone
> > who's looking for a real life who might be able to take some of it off
my hands?
>
> I'd be willing to sweeten the pot by donating 50% of my real life.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Warp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 05:07:19
Message: <39d9a1c7@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: I've been spending my time on POV 3.5 (and "Real Life").

  I thought those were the same thing...

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Michael Andrews
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 07:01:16
Message: <39D9BCC4.8A706A99@reading.ac.uk>
Hi Nathan,

[snip]

> *    Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).

[snip]

You seem to have included an older version of this warp patch. Was this
because it is still being refined? The latest version (in MP+ v0.3.2 at
least) has a different syntax.

Just wondering,
	Mike Andrews.


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From: Bob Hughes
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 09:18:22
Message: <39d9dc9e$1@news.povray.org>
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:39d97fe6@news.povray.org...
| And I'll add the other 50%

Just a guess but I think Ron meant a subtraction, not doubling up on RL.
I need 200% additional (should amount to 30% then) so send it my way please.

Bob


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From: Greg M  Johnson
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 13:58:46
Message: <39DA1D13.F7366E8A@my-dejanews.com>
Gentlemen, I am sorry!  I know that there would be no megapatches without the
foundation of the official releases!  The megapatches are like a wooden spire
that sits atop a great stone castle!

I  **ALSO** have looked at the lists of the two teams, mega and official pov.
You're the same! At worst, I was saying I get more goosebumps when you guys
release more mega features than when you release new official versions.  We
couldn't be scampering about the wooden spires if there weren't a castle beneath
it!


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From: Thorsten Froehlich
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 14:47:51
Message: <39da29d7$1@news.povray.org>
In article <39DA1D13.F7366E8A@my-dejanews.com> , "Greg M. Johnson" 
<gre### [at] my-dejanewscom> wrote:

> I  **ALSO** have looked at the lists of the two teams, mega and official pov.
> You're the same!

Hmm, so where are Chris Cason, Alan Kong, Chris Young, Lutz Kretzschmar, and
so on (look at the list in "Official announcement: Team Changes" in the
announcements group) in the MegaPOV team list?  ;-)


    Thorsten


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From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 14:48:40
Message: <slrn8tkagt.dhk.ron.parker@fwi.com>
On Tue, 03 Oct 2000 13:47:48 -0500, Thorsten Froehlich wrote:
>In article <39DA1D13.F7366E8A@my-dejanews.com> , "Greg M. Johnson" 
><gre### [at] my-dejanewscom> wrote:
>
>> I  **ALSO** have looked at the lists of the two teams, mega and official pov.
>> You're the same!
>
>Hmm, so where are Chris Cason, Alan Kong, Chris Young, Lutz Kretzschmar, and
>so on (look at the list in "Official announcement: Team Changes" in the
>announcements group) in the MegaPOV team list?  ;-)

For that matter, where am I?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


Post a reply to this message

From: Bill DeWitt
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 15:16:27
Message: <39da308b$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote :
>
> For that matter, where am I?

    Stick both arms straight out in any direction as far as they go. Point
your index fingers 180 degrees back along your arms. Have a friend sight
along both fingers and triangulate your position.


Post a reply to this message

From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 15:55:36
Message: <slrn8tkeef.e4r.ron.parker@fwi.com>
On Tue, 3 Oct 2000 15:16:31 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote :
>>
>> For that matter, where am I?
>
>    Stick both arms straight out in any direction as far as they go. Point
>your index fingers 180 degrees back along your arms. Have a friend sight
>along both fingers and triangulate your position.

My friend got a division by zero error.  I thought I might be doing something 
wrong, but I've confirmed that I was following your instructions exactly.

Also, I can't move my wrists now.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


Post a reply to this message

From: Greg M  Johnson
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 16:10:42
Message: <39DA3C01.2B3E29AD@my-dejanews.com>
Again, I am sorry if I disparaged.  I don't want to contribute to morale burnout.

There is a lot of overlap.  Ron is an official P-T and the author of patched
features.

Ron Parker wrote:

> For that matter, where am I?
>


Post a reply to this message

From: Bill DeWitt
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 16:42:57
Message: <39da44d1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote :
>
> My friend got a division by zero error.  I thought I might be doing
something
> wrong, but I've confirmed that I was following your instructions exactly.

    Ah! I have found the error. The problem is that you only occupy a finite
amount of cubic centimeters. When contrasted to the entire universe, that
amount, <finite>/<infinite> works out to zero. Using this method, you do not
exist. Please add an arbitrary 0.00001 to all figures until we come up with
a fix. I know this means that you will be located somewhere within one of
6,000,000,000,000 galaxies, but that will have to be close enough for now.


Post a reply to this message

From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 16:48:50
Message: <slrn8tkhi8.e5t.ron.parker@fwi.com>
On Tue, 3 Oct 2000 16:42:59 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote :
>>
>> My friend got a division by zero error.  I thought I might be doing
>something
>> wrong, but I've confirmed that I was following your instructions exactly.
>
>    Ah! I have found the error. The problem is that you only occupy a finite
>amount of cubic centimeters. When contrasted to the entire universe, that

Actually, the problem appears to be that the triangulation didn't work, as
I could have been anywhere on a line segment connecting my fingers.  Holding
one arm out in front of me seems to have fixed the error.

My wrists still don't work, though.  They're all floppy.  I had to get some
help getting them bent at 180 degrees, and it hurt a little, and they're
turning funny colors.  Do you think that might be related?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


Post a reply to this message

From: Bill DeWitt
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 18:06:31
Message: <39da5867@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote :
>
> Actually, the problem appears to be that the triangulation didn't work, as
> I could have been anywhere on a line segment connecting my fingers.
Holding
> one arm out in front of me seems to have fixed the error.

    Hmm... that should only happen if you accidentally get your
arms -exactly- 180 degrees from each other, any other angle would have
worked.

> My wrists still don't work, though.  They're all floppy.  I had to get
some
> help getting them bent at 180 degrees, and it hurt a little, and they're
> turning funny colors.  Do you think that might be related?

    You have now learned the first lesson of Aikido, "It's -not- all in the
wrist."


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From: Chris Huff
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 22:03:25
Message: <chrishuff-3792EA.21045703102000@news.povray.org>
In article <39d97fe6@news.povray.org>, "Mick Hazelgrove" 
<mic### [at] mhazelgrovefsnetcouk> wrote:

> And I'll add the other 50%

And I can donate some school work...I have a whole second semester of 
Grammar III that I have to repeat.
And those annoying US History reports which I never seem to actually get 
done...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: smellenbergh
Subject: Re: MegaPov 0.6 available for download
Date: 4 Oct 2000 14:03:34
Message: <1ehzpzd.1micwx7am42ioN%smellenbergh@skynet.be>
Michael Andrews <M.C### [at] readingacuk> wrote:

> Hi Nathan,
> 
> [snip]
> 
> > *    Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
> 
> [snip]
> 
> You seem to have included an older version of this warp patch. Was this
> because it is still being refined? The latest version (in MP+ v0.3.2 at
> least) has a different syntax.
Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
of those changes, we concentrated on the glow patch and
blob_pigment/pattern.

A small correction: Nathan isn't to blame for that mistake. We added
most of the new stuff in MP 0.6. 
Sorry for the mistake!

Yvo & Rene Smellenbergh

-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


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From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 4 Oct 2000 19:16:06
Message: <39dbba36@news.povray.org>
"smellenbergh" <sme### [at] skynetbe> wrote...
> Michael Andrews <M.C### [at] readingacuk> wrote:
> > You seem to have included an older version of this warp patch. Was this
> > because it is still being refined? The latest version (in MP+ v0.3.2 at
> > least) has a different syntax.
> Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
> of those changes, we concentrated on the glow patch and
> blob_pigment/pattern.

With this and the transformation bug, it looks like we will need a 0.6a
after all.

-Nathan


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From: Peter Popov
Subject: Re: MegaPov 0.6 available for download
Date: 5 Oct 2000 23:12:56
Message: <9ngqtsgq0657sv0ho9dl4ldhqecgh5rbsm@4ax.com>
On Tue, 3 Oct 2000 18:06:26 -0400, "Bill DeWitt"
<the### [at] earthlinknet> wrote:

>    You have now learned the first lesson of Aikido, "It's -not- all in the
>wrist."

I've heard that somewhere. Was it when I took ping-pong? Or maybe it
was in one of those weird Sexual Education classes?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Chris Huff
Subject: Re: MegaPov 0.6 available for download
Date: 6 Oct 2000 11:50:27
Message: <chrishuff-C7A9B9.10525406102000@news.povray.org>
In article <39d7a559@news.povray.org>, "Nathan Kopp" <Nat### [at] Koppcom> 
wrote:

> *    Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).

I think "animation" would have been a better keyword...I would prefer:
#if(animation = on)
to this:
#if(clock_on)

It would still do the same thing(you don't really need the "= on" part), 
but it is more obvious what it does.
Or am I misunderstanding what it does?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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