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MegaPov 0.6 is available for download for both Macintosh and Windows
versions.
Windows: http://nathan.kopp.com/patched.htm
Mac: http://users.skynet.be/smellenbergh
-Nathan
Here is a complete list of changes between 0.5a and 0.6.
* Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream
files
* Fixed bug in image map when using 24 bit images.
* Fixed bug in Compute_Disc_BBox().
* Allowed nested macro's again.
* Fixed bug in interior_texture with csg.
* Fixed bug with AxisRotFixPatch.
* Fixed bug in idat 3d (isosurface).
* Fixed bug in eval_pigment when declared. Crashed when no color map was
specified.
* Fixed bug in persistent variables.
* Fixed cylinder cameras again.
* Fixed scaling problem in blob.
* Fixed a few things in blob pattern/pigment (threshold, strength,
syntax, pigment, warnings).
* Fixed occasional artifacts in superquadratic ellipsoid.
* Fixed several memory leaks.
* Fixed bug in corner-interpolated meshes (9.2.12).
New in this version:
* Spline identifiers can now be passed as macro parameters.
* Added Mike Hough's updated uv_mapping (takes now all four corners) for
bicubic_patches (8.6.4).
* Added keep_data_file for post processing to allow continue (12).
* Added filter all and transmit all for 24 bit images (9.2.11).
* Added possibility to use phase and frequency keywords in an image_map
(8.10).
* Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
* Added Chris Huff's noise_pigment (8.3.7).
* Added Chris Huff's extensions to the blob pattern (8.3.1).
* Added Chris Huff's extensions to the proximity pattern
(sample_weighting and method 3) (8.3.11).
* Added Chris Huff's new Math Post_process patches (12.8).
* Added Chris Huff's atan_wave patch (8.11).
* Added Chris Huff's vwarp() patch (9.18).
* Added Chris Huff's glow patch (9.21).
* Added documentation for Chris Huff's solid pattern in the manual
(8.3.15).
* Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
* Added Phil Carig's (Pod) df3 output patch (9.20).
* Created a new chapter in the docs to list all authors with there e-mail
adress and urls if available (14).
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From: sgi
Subject: ANNOUNCE!: DOS MegaPov 0.6 available for download
Date: 1 Oct 2000 17:43:33
Message: <39d7b005@news.povray.org>
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The MSDOS version of MegaPov 0.6 is now available to download from my
website.
Please read Nathan's latest posting for a list of bug fixes and changes
since 0.5a.
Go to http://www.sgib.co.uk to download it now!
Stu.
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Our prayers have been answered! Thank you sincerely Nathan. I'll go get it
right away! :)
Say, BTW, remember a long time ago, I did an example file for POV 3.5? Will
it be included for real?
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Thank you very kindly, sir! :)
Grim
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Spotted a suspicious thing in the documentation (section 9.20):
"The output values are a greyscale representation of the pixel colors using
the formula Red*0.3+Green*0.11+Blue*0.59"
This must be a mistake either in the documentation (no big deal) or in
the program (a very big deal).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Mick Hazelgrove
Subject: Re: MegaPov 0.6 available for download
Date: 2 Oct 2000 13:42:47
Message: <39d8c917@news.povray.org>
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Thanks for the update - it has all my favourite toys in one package!
A very grateful
Mick
"Nathan Kopp" <Nat### [at] Kopp com> wrote in message
news:39d7a559@news.povray.org...
> MegaPov 0.6 is available for download for both Macintosh and Windows
> versions.
>
> Windows: http://nathan.kopp.com/patched.htm
> Mac: http://users.skynet.be/smellenbergh
>
> -Nathan
>
> Here is a complete list of changes between 0.5a and 0.6.
>
> * Fixed a bug in userio.c in Destroy_Text_Streams() to close text stream
> files
> * Fixed bug in image map when using 24 bit images.
> * Fixed bug in Compute_Disc_BBox().
> * Allowed nested macro's again.
> * Fixed bug in interior_texture with csg.
> * Fixed bug with AxisRotFixPatch.
> * Fixed bug in idat 3d (isosurface).
> * Fixed bug in eval_pigment when declared. Crashed when no color map
was
> specified.
> * Fixed bug in persistent variables.
> * Fixed cylinder cameras again.
> * Fixed scaling problem in blob.
> * Fixed a few things in blob pattern/pigment (threshold, strength,
> syntax, pigment, warnings).
> * Fixed occasional artifacts in superquadratic ellipsoid.
> * Fixed several memory leaks.
> * Fixed bug in corner-interpolated meshes (9.2.12).
>
> New in this version:
>
> * Spline identifiers can now be passed as macro parameters.
> * Added Mike Hough's updated uv_mapping (takes now all four corners)
for
> bicubic_patches (8.6.4).
> * Added keep_data_file for post processing to allow continue (12).
> * Added filter all and transmit all for 24 bit images (9.2.11).
> * Added possibility to use phase and frequency keywords in an image_map
> (8.10).
> * Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
> * Added Chris Huff's noise_pigment (8.3.7).
> * Added Chris Huff's extensions to the blob pattern (8.3.1).
> * Added Chris Huff's extensions to the proximity pattern
> (sample_weighting and method 3) (8.3.11).
> * Added Chris Huff's new Math Post_process patches (12.8).
> * Added Chris Huff's atan_wave patch (8.11).
> * Added Chris Huff's vwarp() patch (9.18).
> * Added Chris Huff's glow patch (9.21).
> * Added documentation for Chris Huff's solid pattern in the manual
> (8.3.15).
> * Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
> * Added Phil Carig's (Pod) df3 output patch (9.20).
> * Created a new chapter in the docs to list all authors with there
e-mail
> adress and urls if available (14).
>
>
>
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allprogrammers : PovTeam :: PovTeam : MegapovTeam
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On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
>allprogrammers : PovTeam :: PovTeam : MegapovTeam
I'm not sure how to take that. It looks like an insult to me.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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"Tony[B]" <ben### [at] panama c-com net> wrote...
>
> Say, BTW, remember a long time ago, I did an example file for POV 3.5?
Will
> it be included for real?
Make sure the TAG team gets a copy of it. They're helping a lot with the
demo scenes.
-Nathan
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"Ron Parker" <ron### [at] povray org> wrote...
> On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
> >allprogrammers : PovTeam :: PovTeam : MegapovTeam
>
> I'm not sure how to take that. It looks like an insult to me.
That's what happens when nobody can see all the hard work you've been doing.
;-) I must assure everyone that the POV-Team is working hard on POV 3.5.
-Nathan
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"Warp" <war### [at] tag povray org> wrote...
> Spotted a suspicious thing in the documentation (section 9.20):
>
> "The output values are a greyscale representation of the pixel colors
using
> the formula Red*0.3+Green*0.11+Blue*0.59"
>
> This must be a mistake either in the documentation (no big deal) or in
> the program (a very big deal).
No worries... it's a typo in the docs (Green and Blue swapped).
Of course, it _should_ use the neato GREY_SCALE macro that I created in
colour.h. ;-)
-Nathan
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I noticed you didn't add the Windoze specific bufix I posted to p.windows
relating to the editor dlls.
Was that because you did not see the message or just didn't have time??
--
Bye
Pabs
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Nathan Kopp wrote:
>
> "Tony[B]" <ben### [at] panama c-com net> wrote...
> >
> > Say, BTW, remember a long time ago, I did an example file for POV 3.5?
> Will
> > it be included for real?
>
> Make sure the TAG team gets a copy of it. They're helping a lot with the
> demo scenes.
Tony,
Send it to me and I will post it to our collection site for
evaluation.
--
Ken Tyler mailto:ken### [at] tag povray org
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Pabs wrote:
>
> I noticed you didn't add the Windoze specific bufix I posted to p.windows
> relating to the editor dlls.
> Was that because you did not see the message or just didn't have time??
If I am not mistaken the Windows interface used in megapov is the
same as the one used in the official version of POV-Ray v3.1g.
Any changes to that will have to come from Chris Cason, officially,
before incorporation in megapov.
But I could be wrong.
--
Ken Tyler
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Ken wrote:
> Pabs wrote:
> > I noticed you didn't add the Windoze specific bufix I posted to p.windows
> > relating to the editor dlls.
> > Was that because you did not see the message or just didn't have time??
>
> If I am not mistaken the Windows interface used in megapov is the
> same as the one used in the official version of POV-Ray v3.1g.
Yep thats right
> Any changes to that will have to come from Chris Cason, officially,
> before incorporation in megapov.
Why? - as far as I know there will be no more official 3.1 releases after 3.1g
& therefore the gui will not be updated until 3.5 unless Nathan or Jetlag
updates the gui for their patches.
I don't see why patch developers can't add gui/system specific bugfixes & new
features.
BTW Chris did say he has incorporated the bugfix into POVWin 3.5
--
Bye
Pabs
http://zip.to/pabs3 -> http://www.crosswinds.net/~pabs3
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"Pabs" <pab### [at] hotmail com> wrote...
> I noticed you didn't add the Windoze specific bufix I posted to p.windows
> relating to the editor dlls.
> Was that because you did not see the message or just didn't have time??
I did not see your message until now. Also, only a few of the updates for
0.6 were mine. The vast majority of them were by Yvo and others, because
I've been spending my time on POV 3.5 (and "Real Life").
-Nathan
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On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
>
>I've been spending my time on POV 3.5 (and "Real Life").
I've had way too much of that "Real Life" thing lately. Have you found anyone
who's looking for a real life who might be able to take some of it off my hands?
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
Post a reply to this message
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Ron Parker wrote:
>
> On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
> >
> >I've been spending my time on POV 3.5 (and "Real Life").
>
> I've had way too much of that "Real Life" thing lately. Have you found anyone
> who's looking for a real life who might be able to take some of it off my hands?
I'd be willing to sweeten the pot by donating 50% of my real life.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> Send it to me and I will post it to
> our collection site for evaluation.
It's in povray.text.scene-files. "Toroidal height field source (possible 3.5
demo scene:)", dated 2/10/2000. Get the one I posted later on 2/11/2000 as a
reply to that one.
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"Tony[B]" wrote:
>
> > Send it to me and I will post it to
> > our collection site for evaluation.
>
> It's in povray.text.scene-files. "Toroidal height field source (possible 3.5
> demo scene:)", dated 2/10/2000. Get the one I posted later on 2/11/2000 as a
> reply to that one.
Found it. Now I just need to find out if it is compatible with
the 3.5 features and syntax.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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From: Mick Hazelgrove
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 02:42:46
Message: <39d97fe6@news.povray.org>
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And I'll add the other 50%
Mick
"Ken" <tyl### [at] pacbell net> wrote in message
news:39D97002.FE4D47A0@pacbell.net...
>
>
> Ron Parker wrote:
> >
> > On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
> > >
> > >I've been spending my time on POV 3.5 (and "Real Life").
> >
> > I've had way too much of that "Real Life" thing lately. Have you found
anyone
> > who's looking for a real life who might be able to take some of it off
my hands?
>
> I'd be willing to sweeten the pot by donating 50% of my real life.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Nathan Kopp <Nat### [at] kopp com> wrote:
: I've been spending my time on POV 3.5 (and "Real Life").
I thought those were the same thing...
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Hi Nathan,
[snip]
> * Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
[snip]
You seem to have included an older version of this warp patch. Was this
because it is still being refined? The latest version (in MP+ v0.3.2 at
least) has a different syntax.
Just wondering,
Mike Andrews.
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:39d97fe6@news.povray.org...
| And I'll add the other 50%
Just a guess but I think Ron meant a subtraction, not doubling up on RL.
I need 200% additional (should amount to 30% then) so send it my way please.
Bob
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Gentlemen, I am sorry! I know that there would be no megapatches without the
foundation of the official releases! The megapatches are like a wooden spire
that sits atop a great stone castle!
I **ALSO** have looked at the lists of the two teams, mega and official pov.
You're the same! At worst, I was saying I get more goosebumps when you guys
release more mega features than when you release new official versions. We
couldn't be scampering about the wooden spires if there weren't a castle beneath
it!
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In article <39DA1D13.F7366E8A@my-dejanews.com> , "Greg M. Johnson"
<gre### [at] my-dejanews com> wrote:
> I **ALSO** have looked at the lists of the two teams, mega and official pov.
> You're the same!
Hmm, so where are Chris Cason, Alan Kong, Chris Young, Lutz Kretzschmar, and
so on (look at the list in "Official announcement: Team Changes" in the
announcements group) in the MegaPOV team list? ;-)
Thorsten
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On Tue, 03 Oct 2000 13:47:48 -0500, Thorsten Froehlich wrote:
>In article <39DA1D13.F7366E8A@my-dejanews.com> , "Greg M. Johnson"
><gre### [at] my-dejanews com> wrote:
>
>> I **ALSO** have looked at the lists of the two teams, mega and official pov.
>> You're the same!
>
>Hmm, so where are Chris Cason, Alan Kong, Chris Young, Lutz Kretzschmar, and
>so on (look at the list in "Official announcement: Team Changes" in the
>announcements group) in the MegaPOV team list? ;-)
For that matter, where am I?
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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"Ron Parker" <ron### [at] povray org> wrote :
>
> For that matter, where am I?
Stick both arms straight out in any direction as far as they go. Point
your index fingers 180 degrees back along your arms. Have a friend sight
along both fingers and triangulate your position.
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On Tue, 3 Oct 2000 15:16:31 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povray org> wrote :
>>
>> For that matter, where am I?
>
> Stick both arms straight out in any direction as far as they go. Point
>your index fingers 180 degrees back along your arms. Have a friend sight
>along both fingers and triangulate your position.
My friend got a division by zero error. I thought I might be doing something
wrong, but I've confirmed that I was following your instructions exactly.
Also, I can't move my wrists now.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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Again, I am sorry if I disparaged. I don't want to contribute to morale burnout.
There is a lot of overlap. Ron is an official P-T and the author of patched
features.
Ron Parker wrote:
> For that matter, where am I?
>
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"Ron Parker" <ron### [at] povray org> wrote :
>
> My friend got a division by zero error. I thought I might be doing
something
> wrong, but I've confirmed that I was following your instructions exactly.
Ah! I have found the error. The problem is that you only occupy a finite
amount of cubic centimeters. When contrasted to the entire universe, that
amount, <finite>/<infinite> works out to zero. Using this method, you do not
exist. Please add an arbitrary 0.00001 to all figures until we come up with
a fix. I know this means that you will be located somewhere within one of
6,000,000,000,000 galaxies, but that will have to be close enough for now.
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On Tue, 3 Oct 2000 16:42:59 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povray org> wrote :
>>
>> My friend got a division by zero error. I thought I might be doing
>something
>> wrong, but I've confirmed that I was following your instructions exactly.
>
> Ah! I have found the error. The problem is that you only occupy a finite
>amount of cubic centimeters. When contrasted to the entire universe, that
Actually, the problem appears to be that the triangulation didn't work, as
I could have been anywhere on a line segment connecting my fingers. Holding
one arm out in front of me seems to have fixed the error.
My wrists still don't work, though. They're all floppy. I had to get some
help getting them bent at 180 degrees, and it hurt a little, and they're
turning funny colors. Do you think that might be related?
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
Post a reply to this message
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"Ron Parker" <ron### [at] povray org> wrote :
>
> Actually, the problem appears to be that the triangulation didn't work, as
> I could have been anywhere on a line segment connecting my fingers.
Holding
> one arm out in front of me seems to have fixed the error.
Hmm... that should only happen if you accidentally get your
arms -exactly- 180 degrees from each other, any other angle would have
worked.
> My wrists still don't work, though. They're all floppy. I had to get
some
> help getting them bent at 180 degrees, and it hurt a little, and they're
> turning funny colors. Do you think that might be related?
You have now learned the first lesson of Aikido, "It's -not- all in the
wrist."
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In article <39d97fe6@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
> And I'll add the other 50%
And I can donate some school work...I have a whole second semester of
Grammar III that I have to repeat.
And those annoying US History reports which I never seem to actually get
done...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Michael Andrews <M.C### [at] reading ac uk> wrote:
> Hi Nathan,
>
> [snip]
>
> > * Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
>
> [snip]
>
> You seem to have included an older version of this warp patch. Was this
> because it is still being refined? The latest version (in MP+ v0.3.2 at
> least) has a different syntax.
Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
of those changes, we concentrated on the glow patch and
blob_pigment/pattern.
A small correction: Nathan isn't to blame for that mistake. We added
most of the new stuff in MP 0.6.
Sorry for the mistake!
Yvo & Rene Smellenbergh
--
e-mail:sme### [at] skynet be
http://users.skynet.be/smellenbergh
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"smellenbergh" <sme### [at] skynet be> wrote...
> Michael Andrews <M.C### [at] reading ac uk> wrote:
> > You seem to have included an older version of this warp patch. Was this
> > because it is still being refined? The latest version (in MP+ v0.3.2 at
> > least) has a different syntax.
> Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
> of those changes, we concentrated on the glow patch and
> blob_pigment/pattern.
With this and the transformation bug, it looks like we will need a 0.6a
after all.
-Nathan
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On Tue, 3 Oct 2000 18:06:26 -0400, "Bill DeWitt"
<the### [at] earthlink net> wrote:
> You have now learned the first lesson of Aikido, "It's -not- all in the
>wrist."
I've heard that somewhere. Was it when I took ping-pong? Or maybe it
was in one of those weird Sexual Education classes?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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In article <39d7a559@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> * Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
I think "animation" would have been a better keyword...I would prefer:
#if(animation = on)
to this:
#if(clock_on)
It would still do the same thing(you don't really need the "= on" part),
but it is more obvious what it does.
Or am I misunderstanding what it does?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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