![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Just curious: Is MegaPov development dead and all of it moved to MegaPov+?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
well if chris huff is the only one working, and he calls his version
megapov+, then the answer would be yes. nathan and some of the others
are on the pov team, so i would assume they're working on 3.5 when they
have time.
Warp wrote:
>
> Just curious: Is MegaPov development dead and all of it moved to MegaPov+?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <39bdf5f6@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Just curious: Is MegaPov development dead and all of it moved to
> MegaPov+?
Nathan's time is currently focused on getting 3.5 out, but MegaPOV is
still being developed. There will almost certainly not be a version of
MegaPOV released before 3.5, but there will probably be a new version of
MegaPOV based on the 3.5 sources soon after the 3.5 release.
Also, I want to make something clear: MegaPOVPlus is not intended to be
a replacement for MegaPOV, just a way to get patches out while still in
very early development for testing and suggestions. If MegaPOV is a
"development release", MP+ is a "development preview" of features that
might get into MegaPOV or eventually the official version.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
So MegaPOV+ is like the Alpha, and MegaPOV is like the Beta, and POV 3.5-4.0
is like the Final?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Will there be a MegapovSuperpatchPlus to test ideas which have not yet
been implemented? ;-)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <39be593c@news.povray.org> , "Tony[B]"
<ben### [at] panama c-com net> wrote:
> So MegaPOV+ is like the Alpha, and MegaPOV is like the Beta, and POV 3.5-4.0
> is like the Final?
No, while MegaPOV and POV-Ray 3.5 will have some of the same features, the
code base is *different*. There is no POV-Ray 3.1 + MegaPOV = POV-Ray 3.5.
It is more like POV-Ray 3.1 + new features + some parts of MegaPOV = POV-Ray
3.5.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Chris Huff" <chr### [at] mac com> wrote...
> Nathan's time is currently focused on getting 3.5 out, but MegaPOV is
> still being developed. There will almost certainly not be a version of
> MegaPOV released before 3.5
Actually, smellenbergh and I are working to release MegaPov 0.6, but it will
not include the particle system. It will probably not include glows,
either, but might if Chris nails down some details and sends word to
smellenbergh.
After that, there will not be any new releases of MegaPov until after the
release of POV 3.5. And by that time, MegaPov will might even have become
an "experimental" branch of the POV-Ray source-control tree.
-Nathan Kopp
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
In article <39bead33$1@news.povray.org>, "Nathan Kopp"
<Nat### [at] Kopp com> wrote:
> Actually, smellenbergh and I are working to release MegaPov 0.6, but
> it will not include the particle system.
Well, sometimes I don't mind being wrong. :-)
> It will probably not include glows, either, but might if Chris nails
> down some details and sends word to smellenbergh.
Which details are you thinking of? Do you mean getting a stable syntax,
getting "size" to work correctly, making glows work more like
objects...etc.
BTW, one more thing...type 2 glows are mis-documented as simulating a
solid-density sphere. While I do plan on doing this, type 2 actually is
a cosine falloff function, type 4 will be solid-density spheres(it isn't
implemented yet).
> After that, there will not be any new releases of MegaPov until after
> the release of POV 3.5. And by that time, MegaPov will might even
> have become an "experimental" branch of the POV-Ray source-control
> tree.
This sounds like very good news...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> No, while MegaPOV and POV-Ray 3.5 will have some of the same features, the
> code base is *different*.
OK. Let me see if I get this: you mean that you people add the same feature,
but you make your own code? You redo the thing from scratch, essentially? Or
did I misunderstand completely? I mean, I understand that you don't just go
POV 3.1 + MegaPOV = POV 3.5. You just add the important stuff after making
it 200% bug free, right?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Chris Huff" <chr### [at] mac com> wrote...
> Which details are you thinking of? Do you mean getting a stable syntax,
> getting "size" to work correctly, making glows work more like
> objects...etc.
Yes, those would be the details that I'm thinking of. :-)
-Nathan
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |