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> Same here. Which is why I forgot to upgrade the GUI source. Anyways, I
> upgraded it (new version not ready for download yet), but it didn't seem
to
> fix the line of line garbage graphics in the message window. Thoughts?
My compile has no message window garbage, um, "Rebuild All"? That's all I
got.
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Has your site been taken off line?
Nathan Kopp wrote:
> The Windows version of MegaPov 0.5 is finally ready for download! The Mac
> version should be ready later today also, and hopefully other OSs will
> follow soon.
>
> You can get it here:
> http://nathan.kopp.com/patched.htm
>
> -Nathan Kopp
> -----------------------------------
>
> May 15, 2000 - WinMegaPov 0.5 - 23 bug fixes, 5 new features, 6
> enhancements, 5 speed optimizations, 1 removal
>
> added new filters by Chris Huff for post processing: add, clip_colors,
> color_matrix, convolution_matrix, exponent, find_edges, invert, multiply,
> normal, patterned_blur, posterize, stars.
> added Chris Huff's inverse_transform patch
> added Chris Huff's parse-transform patch
> added pigment pattern (no more need for reset_children)
> added cross-section texturing (cutaway_texture)
> enhanced focal_blur post process to allow anti-aliasing
> enhanced motion blur to include support forlights
> enhanced error for post_process if no output file is used
> enhanced autostop
> enhanced pass_through
> enhanced post-processing to write to a separate file
> optimized macro speed
> optimized constant scattering media for speed
> optimized for speed with memory allocation caches
> optimized speed for planes, discs
> optimized speed for area_light
> removed #create (related to persistent scene objects - use 'label' instead)
> fixed bug with photons on a texture_map
> fixed media method 3 brightness bug
> fixed a bug in orient area_lights
> fixed cylinder cameras (up and right vectors work again)
> fixed some photon gathering issues
> fixed continued render with post_process
> fixed smooth height field double illumination 'bug'
> fixed pict+post_process (Macintosh) bug
> fixed media transformation bug
> fixed memory leak in eval_pat
> fixed radiosity crash
> fixed macro bug
> fixed PNG+post_process bug
> fixed problem using #fread with a file containing garbage
> fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
> noise3d)
> fixed some speed problems
> fixed #version precision errors problems
> fixed macro speed problem (for unused macros)
> fixed %s error line bug
> fixed the cabs2,creal, and cimg bugs
> fixed DOS macro problems (read files as binary)
> fixed potential crash problem
> fixed bug with global ini options for image width and height
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Greg M. Johnson wrote...
> Has your site been taken off line?
>
Not that I'm aware of. I just checked it. If you have problems, go
straight to ftp.povray.org.
-Nathan
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"Peter Popov" <pet### [at] usa net> wrote in message
news:cun3isobbf0np1pv393g9lsn189j8r0q93@4ax.com...
| On Tue, 16 May 2000 16:43:07 -0500, "Bob Hughes"
| <per### [at] aol com?subject=PoV-News:> wrote:
|
| >Right you are. Updated IE to the same version number here and
| >all is fine. Who would have ever guessed upgrading IE would fix that.
| >Thanks for the tip.
|
| I think it has to do with the version of comctl32.dll (the common
| controls library, whatever it was called).
Oh yes, of course, seems you or someone else had already said that before.
Bob
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"Jetlag" <bga### [at] microsoft com> wrote in message
news:3921f43d$1@news.povray.org...
| > Same here. Which is why I forgot to upgrade the GUI source. Anyways, I
| > upgraded it (new version not ready for download yet), but it didn't seem
| to
| > fix the line of line garbage graphics in the message window. Thoughts?
|
| My compile has no message window garbage
Likewise here. Just the Blue Rock bitmap is still wrong somehow, which has
nothing to do with it I guess since it appears to be a graphic added into the
source files(?) along with the black marble one too.
I used the Gray_roc.bmp and shifted it's color to blue for a replacement of
that.
Bob
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Nathan Kopp <Nat### [at] kopp com> wrote:
: added cross-section texturing (cutaway_texture)
Btw, you made an excellent job here. Taking the average of ambiguous
interiors is just a clever idea.
It's the perfect answer to many requests.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On Mon, 15 May 2000 12:21:48 -0400, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
>fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
>noise3d)
Does this refer to the "plateau" effect? That would be good news.
Later,
Glen Berry
( Remove the "7" from 7no### [at] ezwv com to email me. )
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Glen Berry <7no### [at] ezwv com> wrote...
> On Mon, 15 May 2000 12:21:48 -0400, "Nathan Kopp" <Nat### [at] Kopp com>
> wrote:
>
> >fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
> >noise3d)
>
> Does this refer to the "plateau" effect? That would be good news.
>
It does, but watch out, because it can cause scenes, especially ones using
media with patterned density, to act differently than they used to.
-Nathan
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My best regards for 0.5!
I found that next three lines 2345, 2346 and 2347
are unnecessary in file parse.c
In case that I miss the numbers:
In function --Parse_Disc-- and enclosed in --#else-- and --#endif--
/* Calculate info needed for ray-disc intersections */
VDot(Object->d, Object->center, Object->normal);
Object->d = -Object->d;
And why:
in --Compute_Disc-- we have --Transform_Disc--
--Transform_Disc-- recalculate d.
Little feature request:
disc{ <1,2,3>,<4,5,6> } to be same as disc{ <1,2,3>,<4,5,6>, 1 }
Default radius is 1.0
I was try to made it, but...
--
***************************
dmi### [at] xoommail com
http://members.xoom.com/dmilos/
***************************
Nathan Kopp <Nat### [at] Kopp com> wrote in message
news:392024a9$1@news.povray.org...
> The Windows version of MegaPov 0.5 is finally ready for download! The Mac
> version should be ready later today also, and hopefully other OSs will
> follow soon.
>
> You can get it here:
> http://nathan.kopp.com/patched.htm
>
> -Nathan Kopp
> -----------------------------------
>
> May 15, 2000 - WinMegaPov 0.5 - 23 bug fixes, 5 new features, 6
> enhancements, 5 speed optimizations, 1 removal
>
> added new filters by Chris Huff for post processing: add, clip_colors,
> color_matrix, convolution_matrix, exponent, find_edges, invert, multiply,
> normal, patterned_blur, posterize, stars.
> added Chris Huff's inverse_transform patch
> added Chris Huff's parse-transform patch
> added pigment pattern (no more need for reset_children)
> added cross-section texturing (cutaway_texture)
> enhanced focal_blur post process to allow anti-aliasing
> enhanced motion blur to include support forlights
> enhanced error for post_process if no output file is used
> enhanced autostop
> enhanced pass_through
> enhanced post-processing to write to a separate file
> optimized macro speed
> optimized constant scattering media for speed
> optimized for speed with memory allocation caches
> optimized speed for planes, discs
> optimized speed for area_light
> removed #create (related to persistent scene objects - use 'label'
instead)
> fixed bug with photons on a texture_map
> fixed media method 3 brightness bug
> fixed a bug in orient area_lights
> fixed cylinder cameras (up and right vectors work again)
> fixed some photon gathering issues
> fixed continued render with post_process
> fixed smooth height field double illumination 'bug'
> fixed pict+post_process (Macintosh) bug
> fixed media transformation bug
> fixed memory leak in eval_pat
> fixed radiosity crash
> fixed macro bug
> fixed PNG+post_process bug
> fixed problem using #fread with a file containing garbage
> fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
> noise3d)
> fixed some speed problems
> fixed #version precision errors problems
> fixed macro speed problem (for unused macros)
> fixed %s error line bug
> fixed the cabs2,creal, and cimg bugs
> fixed DOS macro problems (read files as binary)
> fixed potential crash problem
> fixed bug with global ini options for image width and height
>
>
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On Sat, 20 May 2000 02:00:29 +0200, "Dejan D. M. Milosavljevic"
<dmi### [at] xoommail com> wrote:
>Little feature request:
> disc{ <1,2,3>,<4,5,6> } to be same as disc{ <1,2,3>,<4,5,6>, 1 }
>Default radius is 1.0
Are you sure you wouldn't prefer a default radius of 0.5? That would
provide a "unit disc", with a *diameter* of 1. That seems more useful
to me.
Later,
Glen Berry
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