|
![](/i/fill.gif) |
In article <38c41b41@news.povray.org> , "Don Barron"
<ani### [at] globalnet co uk> wrote:
> There seems to a limit in distance values at 1e7
Yes, there is. Currently there is no way around it without compiling
POV-Ray yourself.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Please note that floating point calculations are not infinitely accurate.
If you use extremely huge and/or (specially and) extremely small values,
your calculations will become very inaccurate.
This effect can be seen quite easyly with a mandelbrot zoomer program
(which doesn't support unlimited floating point calculations, like fractint
does). Just zoom very large and you will see what I'm talking about.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |