POV-Ray : Newsgroups : povray.unofficial.patches : Megapov 0.4 height field problem Server Time
2 Sep 2024 10:14:36 EDT (-0400)
  Megapov 0.4 height field problem (Message 1 to 4 of 4)  
From: Gilles Tran
Subject: Megapov 0.4 height field problem
Date: 4 Apr 2000 07:35:51
Message: <38E9D3F1.5929C6A5@inapg.inra.fr>
It seems that I've come across the height-field related problem that
cause Megapov to loop indefinitely in some cases. In a picture I'm
working on, Megapov stops every 100 lines or so...
I know that Nathan has found a fix for it (see his message from Feb, 7
titled "Re:Height field Krach") , but is there a workaround for this in
the current version ? I've tried removing the light buffers (-UL), to no
avail. There are other alternate or even drastic solutions (like
removing the offending height-field...), but I'd rather go for a proven
one before spending time in testing !

Gilles


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From: Nathan Kopp
Subject: Re: Megapov 0.4 height field problem
Date: 4 Apr 2000 08:24:05
Message: <38e9dee5$1@news.povray.org>
Gilles Tran <tra### [at] inapginrafr> wrote...
> It seems that I've come across the height-field related problem that
> cause Megapov to loop indefinitely in some cases. In a picture I'm
> working on, Megapov stops every 100 lines or so...
> I know that Nathan has found a fix for it (see his message from Feb, 7
> titled "Re:Height field Krach") , but is there a workaround for this in
> the current version ? I've tried removing the light buffers (-UL), to no
> avail. There are other alternate or even drastic solutions (like
> removing the offending height-field...), but I'd rather go for a proven
> one before spending time in testing !

Moving the height field or camera slightly (a small fraction of a unit)
might fix the problem, since it is caused by a floating-point precision
error.

-Nathan


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From: Gilles Tran
Subject: Re: Megapov 0.4 height field problem
Date: 4 Apr 2000 09:47:53
Message: <38E9F2AA.7C5C4544@inapg.inra.fr>
Nathan Kopp wrote:

> Moving the height field or camera slightly (a small fraction of a unit)
> might fix the problem, since it is caused by a floating-point precision
> error.

The usual method, then :)
OK, I'll try that.
Thanks Nathan

Gilles


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From: Chris Huff
Subject: Re: Megapov 0.4 height field problem
Date: 4 Apr 2000 11:06:58
Message: <chrishuff_99-92B133.10092404042000@news.povray.org>
In article <38E9D3F1.5929C6A5@inapg.inra.fr>, Gilles Tran 
<tra### [at] inapginrafr> wrote:

> It seems that I've come across the height-field related problem that
> cause Megapov to loop indefinitely in some cases. In a picture I'm
> working on, Megapov stops every 100 lines or so...
> I know that Nathan has found a fix for it (see his message from Feb, 7
> titled "Re:Height field Krach") , but is there a workaround for this in
> the current version ? I've tried removing the light buffers (-UL), to no
> avail. There are other alternate or even drastic solutions (like
> removing the offending height-field...), but I'd rather go for a proven
> one before spending time in testing !

If moving the camera doesn't work, you could try using an isosurface 
with a pigment function instead of a height field.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Web page: http://chrishuff.dhs.org/


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