POV-Ray : Newsgroups : povray.unofficial.patches : Help with mesh2 uv vectors Server Time
2 Sep 2024 06:19:31 EDT (-0400)
  Help with mesh2 uv vectors (Message 1 to 1 of 1)  
From: Mike Wilson
Subject: Help with mesh2 uv vectors
Date: 14 Mar 2000 09:12:05
Message: <38CE4890.57610813@iastate.edu>
I've written a simple program that takes a flat grid of points, deforms
them in various ways, connects them into triangles and calculates the
triangle normal and point normal vectors, outputting the array to a mesh
of smooth triangles.

I'd like to have it create a MegaPOV mesh2 object with uv vectors as
well, but I don't know how to compute them.  Can someone please give me
a little help with that, or point me to a reference? 

Thanks.


Mike Wilson <maw### [at] iastateedu>


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