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I've written a simple program that takes a flat grid of points, deforms
them in various ways, connects them into triangles and calculates the
triangle normal and point normal vectors, outputting the array to a mesh
of smooth triangles.
I'd like to have it create a MegaPOV mesh2 object with uv vectors as
well, but I don't know how to compute them. Can someone please give me
a little help with that, or point me to a reference?
Thanks.
Mike Wilson <maw### [at] iastate edu>
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