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I was doing a test with Blob, Wire and regular Moray UDO files (see UDO
test in images) and when i did the blob UDO test i came a cross a
problem the scene stopped rendering and said Object limit reached (or
something like that ) more than 1000000 objects
will post exact error in a couple of hours....
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Psychomek wrote:
> I was doing a test with Blob, Wire and regular Moray UDO files (see UDO
> test in images) and when i did the blob UDO test i came a cross a
> problem the scene stopped rendering and said Object limit reached (or
> something like that ) more than 1000000 objects
>
> will post exact error in a couple of hours....
Parsing Options
Input file: coffeemakgamma.pov (compatible to version 3.1)
Remove bounds........On Split unions........Off
Library paths: C:\Program Files\POV-Ray\INCLUDE
Output Options
Image resolution 1024 by 768 (rows 1 to -1, columns 1 to -1).
Output file: coffeemakgamma.tga, 32 bpp Targa with alpha
Graphic display......On (type: 0, palette: 3, gamma: 2.2)
Mosaic preview......Off
Continued trace.....Off Allow interruption...On Pause when done.....Off
Verbose messages....Off
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Radiosity...........Off
Animation Options
Clock value.... 0.000 (Animation off)
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
sphere { < -210.884430,-305.680359,-89.669434 >, 0.100000 ,1.000000}
sphere { < -205.943649,-305.029907,-89.650101 >, 0.100000 ,1.000000}
sphere { < -201.841171,-304.489807,-89.634048 >, 0.100000 ,1.000000}
sphere { < -205.659042,-304.992432,-89.648987 >, 0.100000 ,1.000000}
} <----ERROR
C:\Program Files\Moray\PovScn\cafemake.inc:2663649: error: There are more
than 1000000 components in a blob.
Returned from renderer (non-zero return value)
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Psychomek <psy### [at] cyberhighway net> wrote:
: C:\Program Files\Moray\PovScn\cafemake.inc:2663649: error: There are more
: than 1000000 components in a blob.
I wonder why there's such limit.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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> I wonder why there's such limit.
I wonder why no one has hit it before.
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TonyB <ben### [at] panama c-com net> wrote:
: I wonder why no one has hit it before.
Either it's not a limit in the official povray (haven't tried), or no-one
has ever made a blob with more than 1 million components.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> TonyB <ben### [at] panama c-com net> wrote:
> : I wonder why no one has hit it before.
>
> Either it's not a limit in the official povray (haven't tried), or no-one
> has ever made a blob with more than 1 million components.
I wonder why anyone would want to make a blob with 1 million components.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Well gee, it's only a large fraction of the typical number of pixels on a
screen. Maybe for sheets or clouds of 1 or 2 pixel diameter blob components?
That's one possibility. I sure as heck never have tried that though.
Yep,my tongue is in cheek.
Bob
"Ken" <tyl### [at] pacbell net> wrote in message
news:38B16D2B.2E9F13F1@pacbell.net...
|
|
| Nieminen Juha wrote:
| >
| > TonyB <ben### [at] panama c-com net> wrote:
| > : I wonder why no one has hit it before.
| >
| > Either it's not a limit in the official povray (haven't tried), or no-one
| > has ever made a blob with more than 1 million components.
|
| I wonder why anyone would want to make a blob with 1 million components.
|
| --
| Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Bob Hughes <omn### [at] hotmail com?subject=pov-news:> wrote:
: Well gee, it's only a large fraction of the typical number of pixels on a
: screen.
Even a resolution of 1024x768 has only 786432 pixels.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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I worded that wrong then, didn't I.
A 1.27156575520833333333333333333333/1 fraction maybe?
Bob
"Nieminen Juha" <war### [at] sarakerttunen cs tut fi> wrote in message
news:38b289a7@news.povray.org...
| Bob Hughes <omn### [at] hotmail com?subject=pov-news:> wrote:
| : Well gee, it's only a large fraction of the typical number of pixels on a
| : screen.
|
| Even a resolution of 1024x768 has only 786432 pixels.
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The Blob was made by the 3Dwin program..... at 70 featured angle....
Bob Hughes wrote:
> I worded that wrong then, didn't I.
> A 1.27156575520833333333333333333333/1 fraction maybe?
>
> Bob
>
> "Nieminen Juha" <war### [at] sarakerttunen cs tut fi> wrote in message
> news:38b289a7@news.povray.org...
> | Bob Hughes <omn### [at] hotmail com?subject=pov-news:> wrote:
> | : Well gee, it's only a large fraction of the typical number of pixels on a
> | : screen.
> |
> | Even a resolution of 1024x768 has only 786432 pixels.
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