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From: Nathan Kopp
Subject: MegaPov 0.2
Date: 12 Dec 1999 18:50:35
Message: <385434cb@news.povray.org>
I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).

http://nathan.kopp.com/patched.htm

Changes:
fixed isosurface all_intersections bug*
removed 'system' patch (comments regarding this are requested)*
updated object pattern patch*
fixed vector-to-color promotion bug
updated photons - fixed interaction with no_shadow, no_image, no_reflection,
and light groups
fixed memory leak in smooth_color_triangle
fixed bugs with isosurfaces (thanks to Smellenbergh for these fixes)
fixed spline dot-notation bug
fixed pattern-height-field bug
fixed bug with normals and radiosity
updated demos (thanks to Smellenbergh for these)

* indicates difference from current release of MacMegaPov

-Nathan


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From: Nieminen Juha
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 19:08:08
Message: <385438e8@news.povray.org>
Did you fix the //-comments in the source code and the couple of
undefined variables called 'false'?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mark Gordon
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 19:09:46
Message: <38543943.27F80819@mailbag.com>
Nieminen Juha wrote:
> 
>   Did you fix the //-comments in the source code and the couple of
> undefined variables called 'false'?

No. I'm going to send him a patch for those to make my life easier.  The
Unix version should be released within a few hours.

-Mark Gordon


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From: Nathan Kopp
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 19:11:28
Message: <385439b0@news.povray.org>
I fixed the // comments, but I don't know if I got all of the lowercase
'false'.  I never notice those because my compiler accepts them.  And I get
code from so many sources that just avoiding them myself doesn't work.  I'll
try to keep the code ANSI compatible, though.  :-)

-Nathan

Nieminen Juha <war### [at] punarastascstutfi> wrote...
>   Did you fix the //-comments in the source code and the couple of
> undefined variables called 'false'?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Carl Bartels
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 19:36:55
Message: <38543FA5.947E6F82@bravo435.chem.mcgill.ca>
Is the link for megasrc1.zip broken or is it my browser?  All I'm able
to get is 461 bytes.

thanx

Nathan Kopp wrote:
> 
> I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
> 
> http://nathan.kopp.com/patched.htm
> 
<snip>
> 
> -Nathan

-- 
Carl Bartels, Department of Chemsitry, Mcgill University, to reply to
me,
just kill a and 5 from the email name, Montreal, QC, cAnAdA


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From: Mark Gordon
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 19:38:33
Message: <38544003.77BD9166@mailbag.com>
Carl Bartels wrote:
> 
> Is the link for megasrc1.zip broken or is it my browser?  All I'm able
> to get is 461 bytes.

It's broken.  My technique: guess the URL for megasrc2.zip.

-Mark Gordon


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From: mr art
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 21:30:21
Message: <38545A1F.ED518AE6@gci.net>
Thank you. Even though it is not listed, I had problems
(program crashed) with "media{ ...  method 3...}" in 0.1
and it works in 0.2. I am off to check other things now
but I just wanted to say thanks.
Mr. Art

Nathan Kopp wrote:
> 
> I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
> 
> http://nathan.kopp.com/patched.htm
> 
> Changes:
> fixed isosurface all_intersections bug*
> removed 'system' patch (comments regarding this are requested)*
> updated object pattern patch*
> fixed vector-to-color promotion bug
> updated photons - fixed interaction with no_shadow, no_image, no_reflection,
> and light groups
> fixed memory leak in smooth_color_triangle
> fixed bugs with isosurfaces (thanks to Smellenbergh for these fixes)
> fixed spline dot-notation bug
> fixed pattern-height-field bug
> fixed bug with normals and radiosity
> updated demos (thanks to Smellenbergh for these)
> 
> * indicates difference from current release of MacMegaPov
> 
> -Nathan


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From: Mark Gordon
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 21:47:59
Message: <38545E35.B8DF7610@mailbag.com>
Nathan Kopp wrote:
> 
> I've uploaded WinMegaPov version 0.2 (to correspond to MacMegaPov 0.2).
> 
> http://nathan.kopp.com/patched.htm
> 
> Changes:
> fixed isosurface all_intersections bug*
> removed 'system' patch (comments regarding this are requested)*
> updated object pattern patch*
> fixed vector-to-color promotion bug
> updated photons - fixed interaction with no_shadow, no_image, no_reflection,
> and light groups
> fixed memory leak in smooth_color_triangle
> fixed bugs with isosurfaces (thanks to Smellenbergh for these fixes)
> fixed spline dot-notation bug
> fixed pattern-height-field bug
> fixed bug with normals and radiosity
> updated demos (thanks to Smellenbergh for these)
> 
> * indicates difference from current release of MacMegaPov
> 
> -Nathan

The Linux/Unix version, UniMegaPov v. 0.2 is now available at:

http://www.mailbag.com/users/mtgordon/megapov.html

-Mark Gordon


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From: TonyB
Subject: Re: MegaPov 0.2
Date: 12 Dec 1999 22:56:16
Message: <38546e60@news.povray.org>
Thanks, Nathan. =) I would love to test it right away, but I'm busy
rendering an improved version of that scene I last posted. I can't wait to
render YAHI and Arda. :D


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From: Nieminen Juha
Subject: Re: MegaPov 0.2
Date: 13 Dec 1999 06:17:25
Message: <3854d5c5@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: I fixed the // comments, but I don't know if I got all of the lowercase
: 'false'.  I never notice those because my compiler accepts them.

  I think that most compilers have some option to make it a strict ANSI C
compiler so that it turns off all the non-ANSI stuff.
  I'm very grateful that you are willing to help those who have C-compilers
without those non-standard extensions.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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