clipka <ano### [at] anonymousorg> wrote:
> Am 18.07.2018 um 08:03 schrieb And:
> > clipka <ano### [at] anonymousorg> wrote:
> >> Am 16.07.2018 um 16:10 schrieb And:
> >>> Will blurred reflection integrate into official version one day? (this function
> >>> is too important)
> >> One could argue that "too important" also means "too important to screw up".
> >> So the answer to your question may depend on whether a sufficiently good
> >> and robust implementation (including a sufficiently good syntax and all)
> >> can be... well, implemented.
> >> My gut feeling is that the answer is "yes".
> > Well
> > But what is the disadvantage with recently implement?
> If you want my opinion: Speed.
> Blurred reflections work best when the render engine includes a good
> framework for unbiased stochastic rendering, so that all oversampling
> stuff -- blurred reflections, area lights, media, focal blur and
> what-have-you-not -- don't cause the render time to explode exponentially.
Yeah... indeed. Unbiased stochastic rendering grew rapidly (and showed its
advantage) during this ten years.
> POV-Ray does not have any such framework. UberPOV does, but it is still
> rudimentary and probably needs lots more work.
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