clipka <ano### [at] anonymousorg> wrote:
> If you're referring to POV-Ray 3.7, preferred build environments for
> Windows is Microsoft Visual Studio 2005, 2008 or 2010 aka VS8, VS9 and
> VS10 (the 3.7 source code comes with projects for these three versions).
> Using mingw might work somehow, but there's no support whatsoever for
> that approach.
> As for stack size, the VS 2005 projects for POV-Ray 3.7 are explicitly
> configured for a stack size of 8 MB (32 bit) and 64 MB (64 bit)
> respectively. If necessary, you can increase this by modifying the
> "Linker/System" properties page "Stack Reserve Size" setting of the
> "GUI" project (which builds the actual executable).
Ah, buggar...the architecture of pov, at first glance at least, seems *quite*
different...the glow patch needs to hook into places I'm not even sure 3.7 has,
in ways that are apparently deprecated.
I am not familar enough with the codebase to update the glowpatch,
unfortunately, and while the will to get familar is very present, the time in
which to do so is not.
So, I decided to give a media replacement for Glow a shot.
I was actually suprised at just how small the glow patch really was. If I knew
more about the pov code base, and how the things that patch is looking for
changed, and into what, I think it might be pretty trivial to integrate it (this
is not to say it would work 100% without some effort, because, well..who knows
if it would?).
Maybe someday I'll have enough time to really sit down and check out the source
for pov, if that day comes, I'm converting and adding the glow patch.
I miss glows...they are so useful.
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