David Wallace <Dav### [at] comcastnet> wrote:
> I am more interested in the pixel shader and offloading the texture
> evaluation, especially the built-in patterns, to the graphics card.
> That should be much easier.
I don't think this would really give any advantage either, unless you have a
bunch of texels to work on simultaneously - which POV-Ray's architecture is
highly unsuited for.
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