POV-Ray : Newsgroups : povray.unofficial.patches : media method 3 jitter 0 performance branch off release/v3.8.0. : Re: media method 3 jitter 0 performance branch off release/v3.8.0. Server Time
4 Oct 2024 05:06:55 EDT (-0400)
  Re: media method 3 jitter 0 performance branch off release/v3.8.0.  
From: clipka
Date: 6 Apr 2018 13:44:48
Message: <5ac7b210$1@news.povray.org>
Sorry, I'm a bit late in replying to this one.

Am 18.02.2018 um 16:40 schrieb William F Pokorny:

> Note: I recommend jitter alway be 0 given our current implementation
> unless a noisy, expensive to AA result is what you want.

I'm a bit reluctant to throw jitter overboard entirely (even for an
individual sampling method, particularly the default one). When a scene
contains other sources of image noise anyway (such as subsurface light
transport, jittered area lights, blurred reflections or focal blur),
increasing media jitter may actually be a better choice performance-wise
than cranking up the media sampling quality parameters.


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