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Le 18-02-09 à 07:16, Mike Horvath a écrit :
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> How do I set the roughness of a specular highlight?
> Is there a `specular {}` block?
>
>
> Mike
finish{
diffuse 0.1
ambient 0
reflection{1 fresnel roughness 0.001 conserve_energy}
specular 0.7
roughness 0.001
}
It have been around like that for almost for ever...
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