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On 2/9/2018 7:19 AM, Mike Horvath wrote:
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> What would the correct way to update the following be?
>
>
> #local ldrawChromeFin=finish {
> brilliance 6
> diffuse 0.7
> metallic
> specular 0.80
> roughness 1/120
> reflection 0.8
> };
>
>
>
> Do reflection and specular each have their own blocks containing a
> roughness parameter?
>
>
> #local ldrawChromeFin=finish {
> brilliance 6
> diffuse 0.7
> metallic
> specular {0.80 roughness 1/120}
> reflection {0.8 roughness 1/120}
> };
>
>
>
> Mike
Ignore the `metallic` keyword there since I overlooked it too.
Mike
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