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On 8-2-2018 22:44, Alain wrote:
> Le 18-02-06 à 20:10, Mike Horvath a écrit :
>> On 2/6/2018 7:22 PM, Alain wrote:
>>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>>> How do I get blurred reflections working in UberPOV? I had it
>>>> working a few years go, but have since forgotten how. Thanks.
>>>>
>>>>
>>>> Mike
>>>
>>> You only need to add roughness into the reflection block such as :
>>>
>>> reflection{0.9 metallic roughness 0.001}
>>> or
>>> reflection{1 fresnel roughness 0.001}
>>> or
>>> reflection{0.8 roughness 0.001}
>>> or
>>> reflection{0.1, 1 roughness 0.001}
>>>
>>> Normally, you also want to add specular highlights with the same
>>> roughness amount.
>>
>> Thanks! What do I use in the header?
>>
>> One of my old scenes uses this:
>>
>> #version unofficial patch 3.71;
>> #patch 0.99;
>>
>> But I don't know if that's up-to-date.
>>
>>
>> Mike
>
> No longer needed.
Oh? I had not been aware of that. Good to know; thanks.
--
Thomas
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