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On 2/6/2018 7:22 PM, Alain wrote:
> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>> How do I get blurred reflections working in UberPOV? I had it working
>> a few years go, but have since forgotten how. Thanks.
>>
>>
>> Mike
>
> You only need to add roughness into the reflection block such as :
>
> reflection{0.9 metallic roughness 0.001}
> or
> reflection{1 fresnel roughness 0.001}
> or
> reflection{0.8 roughness 0.001}
> or
> reflection{0.1, 1 roughness 0.001}
>
> Normally, you also want to add specular highlights with the same
> roughness amount.
What would the correct way to update the following be?
#local ldrawChromeFin=finish {
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.8
};
Do reflection and specular each have their own blocks containing a
roughness parameter?
#local ldrawChromeFin=finish {
brilliance 6
diffuse 0.7
metallic
specular {0.80 roughness 1/120}
reflection {0.8 roughness 1/120}
};
Mike
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