|
|
On 2/6/2018 7:22 PM, Alain wrote:
> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>> How do I get blurred reflections working in UberPOV? I had it working
>> a few years go, but have since forgotten how. Thanks.
>>
>>
>> Mike
>
> You only need to add roughness into the reflection block such as :
>
> reflection{0.9 metallic roughness 0.001}
> or
> reflection{1 fresnel roughness 0.001}
> or
> reflection{0.8 roughness 0.001}
> or
> reflection{0.1, 1 roughness 0.001}
>
> Normally, you also want to add specular highlights with the same
> roughness amount.
Thanks! What do I use in the header?
One of my old scenes uses this:
#version unofficial patch 3.71;
#patch 0.99;
But I don't know if that's up-to-date.
Mike
Post a reply to this message
|
|