Am 14.11.2016 um 23:05 schrieb omniverse:
> I don't have MegaPOV to compare with and I can't remember anything about glows,
> but I'm wondering if this might be incorrect behavior.
> Hollow doesn't seem to matter if the glow is used in a light, and maybe that's
> instended, however a standalone glow will only disappear if viewed from within a
> non-hollow sphere (I have not checked other objects). In other words, if viewed
> from outside a non-hollow sphere the glow still shows as though it fills the
There is no difference in render output between a stand-alone glow and a
light source glow -- the difference you're seeing is caused by the
differences in the glow parameters.
As for the other parameters (camera and/or glow being located inside an
object, with hollow on or off) I think there's indeed something strange
going on, but we'll need a comparison with MegaPOV output to decide what
to do about it.
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