Le 06/03/2016 10:56, Jaime Vives Piqueres a écrit :
> During my current cave experiments, I thought it would be useful to have
> access to mesh data, to more effectively place things on the mesh
> surface. Using trace() against the mesh works, but it's not very
> efficient when the mesh geometry is somewhat complex.
> So I searched to see if someone ever made a patch to access mesh data,
> in a way that could allow to loop over the triangles, and found that
> Warp had a tentative patch for this:
> I don't know if he ever actually created such a patch or was only
> exposing the idea, but I think something exactly like that would be
> terrifically useful.
> So, my question is, would it be too hard to implement?
It was done in megapov, and it's currently also in hg-povray.
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