Am 24.09.2014 14:00, schrieb fomhorian:
> I tried rendering the Blink-scene, with or without radiosity, and when rendered
> with UberPOV beta 7 x64 the yellow ball has a shadow but looks strange with
> radiosity on (I used 'no_cache'). UberPOV beta 8 x64 produces no shadow for the
> yellow sphere no matter what, but when radiosity is on the result looks somewhat
> better than with beta 7 (bar the lack of shadow).
I hadn't tested blink with the no_cache radiosity yet, but yes - from
the images you sent me, it seems seriously broken. But I have a hunch
why that is, and if I'm right it should be easy to fix.
> A question about the Blink-addon: can I use it on a camera or a light?
No, not at the moment, and in the case of the camera it certainly won't
be anytime soon - the internal architecture isn't suited to switch
between cameras while rendering a single frame.
As for light sources, it's probably just a matter of finding a bit of
time to implement support for blink.
Depending on what you want to achieve, you might be able to simulate
blinking lights by enclosing the respective light sources in "no_image
no_reflection no_radiosity" objects that blink just the other way around.
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