Am 03.08.2014 20:59, schrieb James Holsenback:
> On 07/26/2014 01:57 PM, clipka wrote:
>> Am 26.07.2014 14:44, schrieb James Holsenback:
>>> On 07/24/2014 12:01 AM, clipka wrote:
>>>> Also does stochastic global illumination now.
>>> are there any other parameters (besides count and brightness) that work
>>> in this mode? changes.txt says most don't ... just curious
>> Just browsed the list of all the settings; The following should still
>> have an effect:
>> brightness FLOAT
>> count FLOAT
>> gray_threshold FLOAT
>> recursion_limit INT
>> adc_bailout FLOAT
>> normal BOOL
>> media BOOL
>> subsurface BOOL
>> brilliance BOOL
>> All others are just concerned with sample caching.
> what would be the best parameter to use if I'm seeing artifact in
> corners (shadow of an object hits floor and wall and it's darker where
> the wall and floor meet) ... I want to say count, but I also have an
> emission object, so I'm wondering if adc_bailout might also come into play
No, with no_cache the count parameter is less about quality and more
about render speed.
But I'd have to see the artifacts to think of a reason why they'd be
there and how they could be avoided.
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