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On 07/26/2014 01:57 PM, clipka wrote:
> Am 26.07.2014 14:44, schrieb James Holsenback:
>> On 07/24/2014 12:01 AM, clipka wrote:
>>> Also does stochastic global illumination now.
>>
>> are there any other parameters (besides count and brightness) that work
>> in this mode? changes.txt says most don't ... just curious
>
> Just browsed the list of all the settings; The following should still
> have an effect:
>
> brightness FLOAT
> count FLOAT
> gray_threshold FLOAT
> recursion_limit INT
> adc_bailout FLOAT
> normal BOOL
> media BOOL
> subsurface BOOL
> brilliance BOOL
>
> All others are just concerned with sample caching.
>
what would be the best parameter to use if I'm seeing artifact in
corners (shadow of an object hits floor and wall and it's darker where
the wall and floor meet) ... I want to say count, but I also have an
emission object, so I'm wondering if adc_bailout might also come into play
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