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I have created a scene with photons and some complex glass objects. It starts
rendering OK under Windows, and I see that photons are being collected, but
under Linux it starts collecting photons and then stacks forever (and no
photons are collected). There are infinite plane in my scene, which is also
photons target, but when I exclude it, nothing changes. The ini-file is same in
both cases, and I can't get what is wrong. Could anyone help me?
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Finally I got the point. Photons are collected, but due to some reasons povray
don't represent this process at the console (as it does under Windows). After
all photons are calculated, povray outputs total number of photons and renders
image as usual. Hope this will help someone...
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