POV-Ray : Newsgroups : povray.unix : transparency function? Server Time
23 Dec 2024 00:55:43 EST (-0500)
  transparency function? (Message 1 to 3 of 3)  
From: JieLI
Subject: transparency function?
Date: 14 Jun 2004 13:25:01
Message: <web.40cdddacabc6c7733b0807bc0@news.povray.org>
I am a new user for povray. hope to use this tool to visualize my simulation
results.  My system includes one atomic cluster  in a fluid composed of
multiple single-atom molecules.

To view the structure, I wish to use the "transparent" function of povray to
show the liquid molecules. It turns out that this works on my PC,  but this
function completely disappears when I transferred the same code to the Linux
system.
Is there such a function for Linux system, or just something is missing in
the INI file? Can anyone give me a clue on this?

Also, the transparent function does not work perfectly on PC: for no-overlap
case, it is perfect. However, when there are overlaps b/n liquid particles,
the color becoms non-realistically darker. This is not required. Anyway to
solve this problem to achieve the effect of a stone in water ?

What I used is specifying the color of each liquid particle by "rgbt
(0,1,0,0.9)"

Thanks,

Jie


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From: Florian Brucker
Subject: Re: transparency function?
Date: 15 Jun 2004 12:23:04
Message: <40cf2268$1@news.povray.org>
> I am a new user for povray. hope to use this tool to visualize my simulation
> results.  My system includes one atomic cluster  in a fluid composed of
> multiple single-atom molecules.
> To view the structure, I wish to use the "transparent" function of povray to
> show the liquid molecules. It turns out that this works on my PC,  but this
> function completely disappears when I transferred the same code to the Linux
> system.

Which transparency function are you talking about in detail? Transparent 
textures, alpha-channel in images or transparency in the final output?

Normally there are no differences between the different version of POV 
(Linux/Windows/Mac), so could you perhaps post some code which shows 
that behaviour? (There used to be a difference in fresnel reflection, 
dunno if it's still there in 3.6).

HTH,
Florian


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From: Marvin T
Subject: Re: transparency function?
Date: 21 Jun 2004 11:13:54
Message: <40d6fb32$1@news.povray.org>
JieLI wrote:
  > Also, the transparent function does not work perfectly on PC: for 
no-overlap
> case, it is perfect. However, when there are overlaps b/n liquid particles,
> the color becoms non-realistically darker. This is not required. Anyway to
> solve this problem to achieve the effect of a stone in water ?

Given just this info, my hunch is that if you wrap the overlapping 
particles with a "merge { }" the color difference may disappear.


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