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I want to render an object built from many blocks of df3 files.
Currently I have 6000 df3 files, around 5500 of which have a 1x1x1
resolution with the single density value 0. The other 500 have 15x15x15
voxels.
If I just render the "occupied" df3 files, everything is OK, but
whenever I try to render one of the "empty" ones, I get a segmentation
fault while rendering.
What could the reason be? The files are created in the same way, from
the same program.
/martin
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From: Christoph Hormann
Subject: Re: Segmentation fault on 1-voxel df3 files
Date: 15 Dec 2006 06:54:04
Message: <45828cdc$1@news.povray.org>
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Martin Magnusson schrieb:
> I want to render an object built from many blocks of df3 files.
> Currently I have 6000 df3 files, around 5500 of which have a 1x1x1
> resolution with the single density value 0. The other 500 have 15x15x15
> voxels.
>
> If I just render the "occupied" df3 files, everything is OK, but
> whenever I try to render one of the "empty" ones, I get a segmentation
> fault while rendering.
>
> What could the reason be? The files are created in the same way, from
> the same program.
If this occurs for every use of a 1 voxel df3 please post a simple test
scene (should be fairly easy with a 1 voxel df3).
-- Christoph
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From: Martin Magnusson
Subject: Re: Segmentation fault on 1-voxel df3 files
Date: 15 Dec 2006 07:09:37
Message: <45829081$1@news.povray.org>
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Martin Magnusson wrote:
> I want to render an object built from many blocks of df3 files.
> Currently I have 6000 df3 files, around 5500 of which have a 1x1x1
> resolution with the single density value 0. The other 500 have 15x15x15
> voxels.
>
> If I just render the "occupied" df3 files, everything is OK, but
> whenever I try to render one of the "empty" ones, I get a segmentation
> fault while rendering.
>
> What could the reason be? The files are created in the same way, from
> the same program.
>
> /martin
I'm sorry. It was a problem with corrupt df3 files after all (the single
voxel value was written with two bytes instead of one). The problem is
now fixed.
/martin
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Martin Magnusson <mmn### [at] invaliddomain> wrote:
> I'm sorry. It was a problem with corrupt df3 files after all (the single
> voxel value was written with two bytes instead of one). The problem is
> now fixed.
Still, a segmentation fault is a bug in povray, and thus a proper bug
report would be useful.
--
- Warp
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